I feel like DataChannels are the best part of the WebRTC standard (or would be, if they were usable): a true p2p connection allowing transfer of arbitrary data without plugins or anything. This gives multiplayer games, file transfers, realtime chat and collaborative editors (let your imagination run wild...) and the only thing a server is required for is establishing the connection (and saving state). This functional…
Hello Firefox, this is Chrome calling
21–30 of 183 posts
Re: Hello Firefox, this is Chrome calling
#22Re: Hello Firefox, this is Chrome calling
#23Note that Chrome (or the application) chooses to reverse the self-view so that it acts like a mirror, whereas Firefox (or its application) chooses to display what the other person sees . It's a hard choice to make.
.mirrored { transform: scaleX(-1); }
And you can make a button to add/remove that class as needed.However, I do hope the implementations are consistent as to which way it flips the video.
Re: Hello Firefox, this is Chrome calling
#24Note that Chrome (or the application) chooses to reverse the self-view so that it acts like a mirror, whereas Firefox (or its application) chooses to display what the other person sees . It's a hard choice to make.
Actually, not really. It's all HTML 5 video elements on the page, so this is all you need: .mirrored { transform: scaleX(-1); } And you can make a button to add/remove that class as needed. However, I do hope the implementations are consistent as to which way it flips the video.
But Jabbles' point still remains: It's a hard choice to make.
Re: Hello Firefox, this is Chrome calling
#25I feel like DataChannels are the best part of the WebRTC standard (or would be, if they were usable): a true p2p connection allowing transfer of arbitrary data without plugins or anything. This gives multiplayer games, file transfers, realtime chat and collaborative editors (let your imagination run wild...) and the only thing a server is required for is establishing the connection (and saving state). This functional…
Re: Hello Firefox, this is Chrome calling
#26Earlier quoted context omitted.
Actually, not really. It's all HTML 5 video elements on the page, so this is all you need: .mirrored { transform: scaleX(-1); } And you can make a button to add/remove that class as needed. However, I do hope the implementations are consistent as to which way it flips the video.
Changing it is easy. Adding options is an easy way to avoid choices. But Jabbles' point still remains: It's a hard choice to make.
Re: Hello Firefox, this is Chrome calling
#27Imagine how much more awesome this will be when we also have IPv6. We will have no more need for things like ICE [1], just direct point to point communication. Oh, and multicast for giant video chat sessions. [1] http://en.wikipedia.org/wiki/Interactive_Connectivity_Establ...
All current home routers are configured to do NAT, so you're not going to be able to have a Skype 2.0 be P2P b/c then you'd need to explain to millions of people how to reconfigure their routers.
Also P2P opens a whole new can of worms when it comes to security.
Re: Hello Firefox, this is Chrome calling
#28Earlier quoted context omitted.
Multicast on the internet is a nice dream. Will it actually happen with IPv6? My understanding is there is a barrier to adoption — basically all routers involved need to be aware of the multicast initiation/join/leave protocol, and basically, there's a bunch of old hardware/software out there that isn't aware. Is all IPv6-capable hardware capable of this (given that IPv6 came out in ... 1998)?
I had the impression that the biggest hurdle for multicast to happen on the internet is the insane memory requirements for routers to track all the multicast memberships (as well as being extremely open for abuse -- imagine one client subscribing to every multicast stream out there and never leaving, that would flood the incoming pipes for that ISP)
Re: Hello Firefox, this is Chrome calling
#29Re: Hello Firefox, this is Chrome calling
#30I feel like DataChannels are the best part of the WebRTC standard (or would be, if they were usable): a true p2p connection allowing transfer of arbitrary data without plugins or anything. This gives multiplayer games, file transfers, realtime chat and collaborative editors (let your imagination run wild...) and the only thing a server is required for is establishing the connection (and saving state). This functional…
Unfortunately, if this page is accurate, DataChannels don't really work yet: http://www.webrtc.org/chrome#TOC-Data-Channels- A shame, because I have a use in mind for them. :)