Every time I see these referenced I think of Ready Player One and the start of OASIS
Oculus Rift Will Change Your Gaming World
91–93 of 93 posts
Re: Oculus Rift Will Change Your Gaming World
#92Earlier quoted context omitted.
Which might also lower the computational requirements as the level of detail only needs to be high where you are looking. The latency would have to be very low though.
Actually, this would be best handled by simple having a display that takes up significantly more than your field of view.
If you've been following what John Carmack has been doing with these types of things, that seems to be the conclusion he has come to.
Your solution is certainly simple and cheaper to implement, but isnt anywhere near as effective, immersive, or cool. Eye tracking is defiantly needed to take this to the next level.
Re: Oculus Rift Will Change Your Gaming World
#93Earlier quoted context omitted.
Actually, this would be best handled by simple having a display that takes up significantly more than your field of view.
not necessarily true, depth and focus become an issue. Even with a bigger screen, you still need to know exactly where the eye is looking to provide proper focus on the screens. If you've been following what John Carmack has been doing with these types of things, that seems to be the conclusion he has come to. Your solution is certainly simple and cheaper to implement, but isnt anywhere near as effective, immersive,…