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Show HN: I built an Android game

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41–50 of 68 posts

Re: Show HN: I built an Android game

#41
post #29
post #28

Gorgeous. It's one of the few games I've seen (Gyro[0] being another one) that truly look at home on Android. [0] https://play.google.com/store/apps/details?id=pl.submachine....

Not sure what you're talking about. Is it that the primary colors make you think of Google and therefore Android?

It matches Android's new design guide (http://developer.android.com/design/index.html) extremely well. Most games get a pass on adhering to styling guidelines because, well, they're games. The colors, fonts, iconography and layout are all in line with what the design guide emphasizes.

Re: Show HN: I built an Android game

#42
post #29

Earlier quoted context omitted.

Not sure what you're talking about. Is it that the primary colors make you think of Google and therefore Android?

It matches Android's new design guide ( http://developer.android.com/design/index.html ) extremely well. Most games get a pass on adhering to styling guidelines because, well, they're games. The colors, fonts, iconography and layout are all in line with what the design guide emphasizes.

Yeah, what Lukeas said. They more fit the OS style, whereas cutesy games feel more at home on iOS.

Bonus: An example of a game that feels written to fit in with Windows Phone: https://play.google.com/store/apps/details?id=com.bigduckgam...

Re: Show HN: I built an Android game

#45
post #12

Too bad it's not compatible with Android 2.3.3... looked fun !

What cellphone do you have?, i just played in my Motorola Defy, modded with CM10. Great game btw.

Cyanogenmod 9 and onwards are based on 4.x, so what does that have to do with this not working on 2.3.x?

Re: Show HN: I built an Android game

#47
post #35

Earlier quoted context omitted.

It seems like an indicator of the current progress of the stage.

I thought of it as a glitch too.. till I made enough progress in the game to find that it was a progress bar. Would be better if it started from the right of the 'up' button and not from the very edge of the screen.

Yeah we noticed some people didn't get it right away. We tried a few designs and this one was the best D:

Re: Show HN: I built an Android game

#48
post #40

Earlier quoted context omitted.

Thanks! I actually made everything with regular Android View elements and used Animator for all the animations.

Wow could you please consider open sourcing it or posting a small tutorial? I'd love to learn how to do something this beautiful without a game engine.

I won't be open sourcing it, but I might consider writing a small tutorial at some point.

For now, you could dig into the Android source code to learn how to modify drawing, layout and touch events of Views and ViewGroups. Here's also a good post on Animator: http://android-developers.blogspot.com/2011/02/animation-in-...

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