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Show HN: I built an Android game

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Re: Show HN: I built an Android game

#31
post #29
post #28

Gorgeous. It's one of the few games I've seen (Gyro[0] being another one) that truly look at home on Android. [0] https://play.google.com/store/apps/details?id=pl.submachine....

Not sure what you're talking about. Is it that the primary colors make you think of Google and therefore Android?

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Re: Show HN: I built an Android game

#33
Awesome game! Only thing left to improve is to make a tutorial just like https://play.google.com/store/apps/details?id=pl.submachine.... - instead of a list of instructions :)

I've also just made my first android game as well called Plasma Tennis - a Real Time Fluid Dynamics Game for Android:

Show HN link: http://news.ycombinator.com/item?id=5148664

Play Store link: https://play.google.com/store/apps/details?id=com.labs.quant...

I'd love to get some feedback as well :)

Re: Show HN: I built an Android game

#35
post #19

Great game, very polished, but it looks like there's some kind of graphic glitch. After clearing 3 or 4 blocks, the top left Menu/Back button/area starts changing colors. Here's a screenshot: http://ompldr.org/vaGF3bA

It seems like an indicator of the current progress of the stage.

I thought of it as a glitch too.. till I made enough progress in the game to find that it was a progress bar. Would be better if it started from the right of the 'up' button and not from the very edge of the screen.

Re: Show HN: I built an Android game

#37
post #11

This feels very polished. Fantastic work. How did you implement this? Is this done using RenderScript and standard layout elements or some OpenGL/gaming library?

Thanks! I actually made everything with regular Android View elements and used Animator for all the animations.

I'd love to see a writeup with some code samples. Android view animation is something I've never really got the hang off.

Re: Show HN: I built an Android game

#38

Awesome game! Only thing left to improve is to make a tutorial just like https://play.google.com/store/apps/details?id=pl.submachine.... - instead of a list of instructions :) I've also just made my first android game as well called Plasma Tennis - a Real Time Fluid Dynamics Game for Android: Show HN link: http://news.ycombinator.com/item?id=5148664 Play Store link: https://play.google.com/store/apps/details?id=com.l…

Back in 5th grade art class, our class put some dyes in a water basin, then "printed" the swirl patterns onto a paper by placing said paper on top of the water surface.

I remember being quite fascinated by the patterns on the paper, and also the swirls that were made when adding food coloring to water. I definitely would have loved this kind of game back then (and even now of course), so maybe there's some merit to re-skinning the game for a younger audience :)

Re: Show HN: I built an Android game

#40
post #11

This feels very polished. Fantastic work. How did you implement this? Is this done using RenderScript and standard layout elements or some OpenGL/gaming library?

Thanks! I actually made everything with regular Android View elements and used Animator for all the animations.

Wow could you please consider open sourcing it or posting a small tutorial? I'd love to learn how to do something this beautiful without a game engine.
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