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Apple Pulls 500px’s Mobile Apps From The App Store

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Re: Apple Pulls 500px’s Mobile Apps From The App Store

#161
post #148
post #76

Earlier quoted context omitted.

Developers go where the users go (and pay). Until the Windows and Android stores start bringing devs the same type of money, it's still always worth it to "take the risk" of Apple's store. The only way I see this changing is if users themselves cared about an app being pulled, and this app doesn't seem big enough for people to care (maybe if Instagram was taken down).

> Developers go where the users go You are aware that, except in a tiny fraction of the world, users are going massively android, right?

Do you have experience distributing apps? While the pure numbers are massively Android, my personal experience is iOS will get you far more downloads, so either Android people are not downloading apps, the Android numbers are inflated by devices that use Android but don't lend themselves to apps, or it's just really hard to get an app noticed on the Play store.

Re: Apple Pulls 500px’s Mobile Apps From The App Store

#163

Earlier quoted context omitted.

I'm from Germany, and whenever I have US friends over, they're aghast when they see our newspapers or magazines or TV ads, where nude bodies are nothing special and nobody cares if a kids sees boobs. On the other hand, violent media, like gore, or blood depiction, is explicitly forbidden. In games that were to be sold for minors, the publishers usually color the blood blue before releasing it on the German market. I…

I'd say religion is the main cause of such attitude in US.

While that could be a historical cause, these days it's actively part of the American culture. Interestingly there is almost a kind of hypocritical attitude. A lot of American culture involves sexualisation, especially involving celebrities; which often extends to kids in varies ways (fashion, magazines, music). Then parents also try to keep sex and nudity from their children, because they deem it will 'damage' them.

Re: Apple Pulls 500px’s Mobile Apps From The App Store

#164
post #30

This is good in my opinion. The more the rejection, the more the developers will tend to flee away from arrogant Marketplaces like that of Apple's. It will also, in a way, probably force developers to try out other marketplaces like the Windows Phone Marketplace and the Google Play store. Now, I do understand 500px is trying to create a uni-platform experience for its users, but now that 500px isn't allowed to publis…

I'm not going to argue about whether what they did was right or wrong but I am going to argue about why they make the decisions they do. A company with a 475B market cap doesn't just do things to be "elitest and a d*ck". I often see these arguments that Apple does things just to be mean or evil but frankly, I think these are emotional responses. There is a more objective reasoning behind why they do the things they d…

Or searching in safari. The fact that there is an actual web browser on there is what makes these removals so ridiculous.

Re: Apple Pulls 500px’s Mobile Apps From The App Store

#166
post #63
post #25

This is beyond ridiculous. And I know that what Apple is doing doesn't breach any laws, but imo it should be illegal in the same way that MS bundling IE breached anti-trust laws. Personally I'm going to try Android when it comes time to replace my iPhone.

You can't get angry at someone else for not letting you sell stuff in their store. https://xkcd.com/1150/

The problem is not the store rules. The problem is that the store is made mandatory.

Re: Apple Pulls 500px’s Mobile Apps From The App Store

#167
post #6

Oh look, one of these stories again. Why do people keep building on this pile of shifting sand?

Now consider, how many apps have been accepted vs. apps rejected. Google does not even offer an option to sell apps where I am.

Google's store is not the only way to get code onto Android phones (which is why I bought one, after rejecting iPhones).

Re: Apple Pulls 500px’s Mobile Apps From The App Store

#169

Earlier quoted context omitted.

> This is good in my opinion. The more the rejection, the more the developers will tend to flee away from arrogant Marketplaces like that of Apple's. It will also, in a way, probably force developers to try out other marketplaces like the Windows Phone Marketplace and the Google Play store. People have been saying this for years, and it convinced me to make my Apps available on the android app store. The result, is a…

Everything I've read to date suggests the Android user base is very different to the iOS user base. From a developer perspective, despite the enormous market share Android offers, it's users are reluctant to spend any money on software. The iOS user base on the other hand seems to attract users willing to spend money. I seriously doubt Android will be a viable platform for developers until this culture changes.

An important category is apps which are not sold in the app store, and whose provider makes money in other ways, for example account subscriptions. 500px's is an example of such an app.

I'm more than willing to believe Android users on average buy less apps than iOS users. But that just means different business models will succeed there.

Re: Apple Pulls 500px’s Mobile Apps From The App Store

#170
post #76

Earlier quoted context omitted.

Developers go where the users go (and pay). Until the Windows and Android stores start bringing devs the same type of money, it's still always worth it to "take the risk" of Apple's store. The only way I see this changing is if users themselves cared about an app being pulled, and this app doesn't seem big enough for people to care (maybe if Instagram was taken down).

I recently decided to port some apps to Android and Windows 8 to lower my Apple only risk. Diversification is good right? It's been a really mixed bag so far. 1 of my apps is doing better than it's iPhone counterpart, the rest might as well not exist. [1] [1] - http://www.entrelife.com/2013/01/case-study-of-android-vs-ip...

Very interesting. Thanks for sharing numbers.

Are you using something like Mono to share code among platforms or are you doing total rewrites for each port?

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