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Apple Pulls 500px’s Mobile Apps From The App Store

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Re: Apple Pulls 500px’s Mobile Apps From The App Store

#51
post #40

Earlier quoted context omitted.

> More and more developers will start (slowly, but surely) to neglect Apple's Appstore by default due to the fear of the ridiculous approval process and the uncertainty that their development efforts for the iOS platform may go a waste, because they have seen the history of popular apps like 500px and others. I really hope this happens, but it seems so far that people are more than happy to put up with Apple's dracon…

Like I said, I predict it will be a very slow change. You know how MySpace was once THE Social Network to be on, and when you weren't there, you would be looked down upon? Now, despite an epic re-design, nobody even talks about it, except for examples like these, perhaps. It could be the same case for Apple's Appstore, assuming they continue this painful trend of pissing off developers.

I don't think that analogy works very well. If anything, the App Store is more comparable to Facebook: despite all of its pitfalls and drawbacks, everyone is already so invested that switching seems impossible. Developers will go where the money is, and as long as Apple continues to sell millions of iDevices, most developers won't abandon a profitable platform.

Re: Apple Pulls 500px’s Mobile Apps From The App Store

#52

A few years ago, I was in a big box store and overheard a young (~10y/o) child and his mother picking out a new video game. The kid excitedly picked up a box and asked his mom if he could get that one. She checked out the cover, then started reading the rating. "Rated 'mature' for sexual content? No way!" "Aw, man! Ok, how about this one?" "Rated 'mature' for extreme graphic violence? Well... ok."

That's because violence is not relateable. When people see violence, they don't think, "Hey, I want to do that!" But when they see sex, they do.

Re: Apple Pulls 500px’s Mobile Apps From The App Store

#53
post #6

Oh look, one of these stories again. Why do people keep building on this pile of shifting sand?

People build on this pile of sand because "Apple can do no wrong" and "Everyone uses iOS products because they are soooooooo popular and hip" plus "Everyone else ripped off Apple, might as well develop for the original" and other logical fallacies Apple markets to developers.

Or, really, people build on this pile of sand because it's more valuable than not doing so. There is enough money to be had in the iOS ecosystem that even when you take into account the risk of being dinged for something stupid like this, it's still an expected net gain for many people to release an iOS app.

Re: Apple Pulls 500px’s Mobile Apps From The App Store

#54
post #27

A quick look shows any number 500px browsing apps still on the store. But they're all rated 12+ or 17+. Which makes me wonder if 500px didn't mark their app accordingly? Or perhaps they used to, but then switched it to a lower rating thinking their 'safe search' toggle was sufficient?

We were called by Apple to let us know; they specifically told us to completely block even artistic nudes. Although I'm not sure of their stance on photos of Michaelangelo's David (see: http://500px.com/photo/765271 ). I'll have to get someone on the phone over there. (NSFA warning: Nipples)

Just to be clear, I was wondering about some other circumstance -- perhaps naively -- because I thought Apple had seen the error in this sort of nonsense, so I wondered if there was some other explanation or consideration.

If Apple is indeed getting back into the game of selective, uneven enforcement of their guidelines, it's a monumental fuck-up.

Re: Apple Pulls 500px’s Mobile Apps From The App Store

#55
post #54

Earlier quoted context omitted.

We were called by Apple to let us know; they specifically told us to completely block even artistic nudes. Although I'm not sure of their stance on photos of Michaelangelo's David (see: http://500px.com/photo/765271 ). I'll have to get someone on the phone over there. (NSFA warning: Nipples)

Just to be clear, I was wondering about some other circumstance -- perhaps naively -- because I thought Apple had seen the error in this sort of nonsense, so I wondered if there was some other explanation or consideration. If Apple is indeed getting back into the game of selective, uneven enforcement of their guidelines, it's a monumental fuck-up.

"a monumental fuck-up." - no pun intended, I'm sure ;-)

Re: Apple Pulls 500px’s Mobile Apps From The App Store

#57
The app was rated 4+, yet would show pictures of naked people

http://webcache.googleusercontent.com/search?q=cache:itunes....

I think trying to paint Apple as bad in this case is pretty crappy, as it's very clear what the different ratings mean and 500px didn't follow the VERY CLEAR list of what each thing means.

http://www.internetsafetyproject.org/wiki/apple%E2%80%99s-ap...

True nudity only belongs in 17+ in their system. 500px put it available for 4+.

Re: Apple Pulls 500px’s Mobile Apps From The App Store

#58

I recently launched an App for the iPhone for the first time ever. And the approval process can be ridiculous. In my case, my meditation app allowed the user to optionally measure their heart rate while meditating with a heart rate monitor. When I submitted for the App Store, I had to wait a week to find out I'd been rejected because they didn't have a heart rate monitor to test my app. It works without it. And never…

Maybe it's just me, but I'm actually glad they wanted to verify that your app worked as advertised before approving it. They should probably have peripherals on hand for testing though.

Re: Apple Pulls 500px’s Mobile Apps From The App Store

#59
post #15

Earlier quoted context omitted.

Exactly. NSFW content (and a hell of a lot worse) is instantly accessible via any of the Reddit apps. Why not pull those too?

Alien Blue is also listed as 17+. Was 500px's app?

It was 12+, because default experience is always 'SAFE ON'.

Re: Apple Pulls 500px’s Mobile Apps From The App Store

#60
post #6

Oh look, one of these stories again. Why do people keep building on this pile of shifting sand?

People build on this pile of sand because "Apple can do no wrong" and "Everyone uses iOS products because they are soooooooo popular and hip" plus "Everyone else ripped off Apple, might as well develop for the original" and other logical fallacies Apple markets to developers.

You missed the obvious reason:

Money.

Lots and lots of money.

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