I hate to be the negative nancy here, but there is absolutely nothing in this slide deck about learning design. You learned how to use Photoshop and parrot other designs--and that's a fine start--but you absolutely did not learn any design fundamentals.
How I taught myself Design and shipped an app in 12 weeks
31–40 of 45 posts
Re: How I taught myself Design and shipped an app in 12 weeks
#32Re: How I taught myself Design and shipped an app in 12 weeks
#33Earlier quoted context omitted.
few people have mailed me asking the same, I am planning to put it up as a small eBook and give away.
You should write specially about learning photoshop to design mobile apps and charge for it. I'd pay $15. Especially if it included some PSD freebies. You should do a little sample and build another sign-up site to generate some interest.
Re: How I taught myself Design and shipped an app in 12 weeks
#34If you're a web/mobile developer, why not just learn design principles and directly code?
This is what I do now. I used to go the full Photoshop mockup route, but now I find it more efficient to just start coding.
Re: How I taught myself Design and shipped an app in 12 weeks
#35Earlier quoted context omitted.
I'm just saying that, if you're a developer, isn't it better to directly code and ship an "almost okay" app in 1/2 week, get feedback and iterate than learning photoshop, wireframe, design, code and ship in 7/8 weeks?
In any case we had to get a design guy, even novice guys cost bomb, So I thought it was better spend a few weeks and learn.
Re: How I taught myself Design and shipped an app in 12 weeks
#36Re: How I taught myself Design and shipped an app in 12 weeks
#37Great Post! I am in a process of learning a visual design tool myself. It was great to read a fellow entreprenuer's journey to this hugely hackneyed notion of design.
Re: How I taught myself Design and shipped an app in 12 weeks
#38"There are only a bunch of fonts that designers use." This really isn't true. There are about a hundred or so that are particularly common that any good designer should be able to recognize on sight, but there's an enormous long tail, many of which are perfectly servicable for specific uses.
"Corrections at this stage will generally be minor" Your interface's visual corrections may be minor, but in terms of usability, information architecture, and so forth, if you haven't incorporated results of real testing by this point, you're in for a real suprise. Especially if you're not versed in design and usability literature, you're likely in for either a lot of frustrated users or a lot of reworking.
I'll also just point out, while I'm at it, that on your screenshots page, your Facebook icon is next to the word "Twitter," and proximity implies association.
Re: How I taught myself Design and shipped an app in 12 weeks
#39Earlier quoted context omitted.
In any case we had to get a design guy, even novice guys cost bomb, So I thought it was better spend a few weeks and learn.
I understand that. But which one is better : 8 weeks to learn how to play with photoshop, or 8 weeks to learn about your market and users?
Besides, it's a skill that keeps giving. Now he cans spend the next week both writing and designing his next app instead of getting stuck with an ugly app and no designer.
Re: How I taught myself Design and shipped an app in 12 weeks
#40Earlier quoted context omitted.
I am unable to understand your question, In the presentation I have just outlined how I learnt Photoshop to design elements in our mobile app.
I'm just saying that, if you're a developer, isn't it better to directly code and ship an "almost okay" app in 1/2 week, get feedback and iterate than learning photoshop, wireframe, design, code and ship in 7/8 weeks?