How well would this work for a desktop environment, in combination with a Leap?
Oculus Rift Will Change Your Gaming World
31–40 of 93 posts
Re: Oculus Rift Will Change Your Gaming World
#32Earlier quoted context omitted.
I wonder about trauma from "dying" in a game that is so immersive it "tricks" your brain into thinking it is real -- example from the article about him sticking out his tongue to try and catch snow without thinking about it. I wonder if we will start seeing more people in therapy for PTSD from gaming .
Brainstorm: A team of scientists invents "the Hat", a brain/computer interface that allows sensations to be recorded from a person's brain and converted to tape so that others can experience them. http://en.wikipedia.org/wiki/Brainstorm_(1983_film)
Re: Oculus Rift Will Change Your Gaming World
#33Earlier quoted context omitted.
Brainstorm: A team of scientists invents "the Hat", a brain/computer interface that allows sensations to be recorded from a person's brain and converted to tape so that others can experience them. http://en.wikipedia.org/wiki/Brainstorm_(1983_film)
Also: Strange Days, Total Recall and Blade Runner.
Re: Oculus Rift Will Change Your Gaming World
#34... only if game developers fully embrace it.
They're handing integration with Unity and UDK, so that's a lot of devs who will be able to use it with minimal effort. Whether they do also depends on enough consumers owning them that devs feel it's worth the time. Bit of a chicken and egg problem; I hope they can pull it off. The 8000 units sold on Kickstarter suggest there's enough demand to make it work.
Re: Oculus Rift Will Change Your Gaming World
#35Re: Oculus Rift Will Change Your Gaming World
#36Earlier quoted context omitted.
I wonder about trauma from "dying" in a game that is so immersive it "tricks" your brain into thinking it is real -- example from the article about him sticking out his tongue to try and catch snow without thinking about it. I wonder if we will start seeing more people in therapy for PTSD from gaming .
DFW predicted the rise of an entertainment so engrossing that people lost interest in doing anything else[1]. From bookworms to couch potatoes to video game addiction[2], we have seen ever-enriched simulations develop over the last few hundred years. People are already dying from neglecting their "meatspace" selves[3]; this will only increase in popularity. This does give some hint as to what people will "do" post-si…
Re: Oculus Rift Will Change Your Gaming World
#37Earlier quoted context omitted.
I wonder about trauma from "dying" in a game that is so immersive it "tricks" your brain into thinking it is real -- example from the article about him sticking out his tongue to try and catch snow without thinking about it. I wonder if we will start seeing more people in therapy for PTSD from gaming .
DFW predicted the rise of an entertainment so engrossing that people lost interest in doing anything else[1]. From bookworms to couch potatoes to video game addiction[2], we have seen ever-enriched simulations develop over the last few hundred years. People are already dying from neglecting their "meatspace" selves[3]; this will only increase in popularity. This does give some hint as to what people will "do" post-si…
But I don't think it's all bad. I think it will help with so many things we aren't even foreseeing yet.
Re: Oculus Rift Will Change Your Gaming World
#38Earlier quoted context omitted.
I wonder about trauma from "dying" in a game that is so immersive it "tricks" your brain into thinking it is real -- example from the article about him sticking out his tongue to try and catch snow without thinking about it. I wonder if we will start seeing more people in therapy for PTSD from gaming .
DFW predicted the rise of an entertainment so engrossing that people lost interest in doing anything else[1]. From bookworms to couch potatoes to video game addiction[2], we have seen ever-enriched simulations develop over the last few hundred years. People are already dying from neglecting their "meatspace" selves[3]; this will only increase in popularity. This does give some hint as to what people will "do" post-si…
Far more interesting was the bit about the rise and fall of video chat, where people became so self-conscious about their appearance they eventually altered or covered them up before returning to audio-only. Kottke brought this up in relation to Facetime[1].
http://kottke.org/10/06/david-foster-wallace-on-iphone-4s-fa...
Re: Oculus Rift Will Change Your Gaming World
#39I think a more compelling idea for having a camera on the outside is to allow for hand tracking within the game. Imaging if Leap-like functionality were added to the Rift. Flying through space in your star ship, you could reach out and actually interact with the controls in your cockpit. I think that could be a lot more compelling than what we are seeing with games on Kinect today.
Re: Oculus Rift Will Change Your Gaming World
#40Earlier quoted context omitted.
I wonder about trauma from "dying" in a game that is so immersive it "tricks" your brain into thinking it is real -- example from the article about him sticking out his tongue to try and catch snow without thinking about it. I wonder if we will start seeing more people in therapy for PTSD from gaming .
Brainstorm: A team of scientists invents "the Hat", a brain/computer interface that allows sensations to be recorded from a person's brain and converted to tape so that others can experience them. http://en.wikipedia.org/wiki/Brainstorm_(1983_film)
Where IIRC a scientist creates a device that can record dreams and his wife becomes totally addicted to the experience and just can't stop playing and re-playing her dreams.
I think it's in Until the end of the world but cannot swear it ; )
Good movie anyway...
And then there's the movie which is a reflection on immersive videogame as the main plot: David Cronenberg's Existenz. Existenz is considered a flop by many, but an underrated movie by quite some people too.