Live data from Hacker News

Oculus Rift Will Change Your Gaming World

tomshardware.com

1–10 of 93 posts

Re: Oculus Rift Will Change Your Gaming World

#2
> It may come down to the team adding a small camera on the outside – along with a possible push button – that allows the user to pause the game and see the feed without forcing the user to take the goggles completely off their head.

The idea of a camera to let you see the actual world is pretty nifty. It even comes pre-built with philosophical questions (which is the actual world?).

On the other hand, I can't help but think that the camera could also be used to prevent people from smacking their head into real, physical objects.

Stick a few distance sensors and overlay portions of the camera when an object is too close? It would interrupt the game, sure, but less so than you headbutting your monitor or a wall. Just a thought.

Re: Oculus Rift Will Change Your Gaming World

#5
post #2

> It may come down to the team adding a small camera on the outside – along with a possible push button – that allows the user to pause the game and see the feed without forcing the user to take the goggles completely off their head. The idea of a camera to let you see the actual world is pretty nifty. It even comes pre-built with philosophical questions (which is the actual world?). On the other hand, I can't help b…

I'm very much hoping that people take the Oculus Rift, add webcam sensors, and have decent augmented reality.

Re: Oculus Rift Will Change Your Gaming World

#6

... only if game developers fully embrace it.

Something this unique will be embraced by enough developers to build up some momentum. Apart from draconian restrictions that figuratively drive developers far away, there's little Oculus could do wrong besides not shipping or shipping at a ridiculous price point.

The Kickstarter response is indicative that this product has huge potential. I don't think these are still the days when a few big gaming houses controlled the fate of a locked up console.

These days there are so many developers and companies on the Internet know how to reach out to them.

Re: Oculus Rift Will Change Your Gaming World

#7
There is a really sort of chilling feeling when you get really good head tracking and high DPI visual input, it fools your brain enough to move your sense of place.

The absolute creepiest thing I've experienced with this was put the goggles on and have the screens showing the view of a pair of cameras mounted on a telepresence robot in the same room. Then slowly pull the telepresence robot back so that I could see myself sitting there with the goggles on looking around in real time. It literally gave me the shivers.

But creepy out of body experience aside, the challenge then was control. Moving through space with a game controller with full view control can make you feel like you're a quadraplegic in the virtual world. Something that will really be awesome will be these goggles and a Leap Motion controller, so that you gesture around your world. You still don't get to walk (were are those 2D treadmills when you need them? [1]) but its more flexible than a thumbstick and a d-pad.

[1] http://spectrum.ieee.org/automaton/robotics/robotics-softwar...

Re: Oculus Rift Will Change Your Gaming World

#8

This plus body tracking could revitalize arcade gaming.

Head tracking is already available with commercial products like the TrackIR or open source projects like FreeTrack.

It does make a huge difference in immersion, especially for things like flight or driving sims.

My big concern with the Occulus is that the screens are relatively low resolution; I'm sure that will change over time, but the first generation hardware's screens are a bit lower resolution than I'd like, personally.

Re: Oculus Rift Will Change Your Gaming World

#9
I think a more compelling idea for having a camera on the outside is to allow for hand tracking within the game. Imaging if Leap-like functionality were added to the Rift. Flying through space in your star ship, you could reach out and actually interact with the controls in your cockpit. I think that could be a lot more compelling than what we are seeing with games on Kinect today.

Re: Oculus Rift Will Change Your Gaming World

#10
post #2

> It may come down to the team adding a small camera on the outside – along with a possible push button – that allows the user to pause the game and see the feed without forcing the user to take the goggles completely off their head. The idea of a camera to let you see the actual world is pretty nifty. It even comes pre-built with philosophical questions (which is the actual world?). On the other hand, I can't help b…

I'm very much hoping that people take the Oculus Rift, add webcam sensors, and have decent augmented reality.

And of course the first thing that will happen is a redefinition of cybersex as we know it.
Post reply on HN