I like the approach of a 'new napkin' rather than an eraser.
Show HN: Ink for iOS
31–40 of 48 posts
Re: Show HN: Ink for iOS
#32Earlier quoted context omitted.
The double-click menu is a bit non-intuitive, but I think the issue stems more from the perceptual "flakiness" in its detection. Also, rather than showing a modal dialog once/doing it "under the paper", I'd track an incomplete save to camera action (incomplete swipe/swipe in progress) (btw, awesome abstraction with the full swipe!) and showing the 100->0->100% alpha transition hint "doubleclick the = area for sharing…
Thanks a lot. I do consider pull to save the primary action. Double tap or shake gives you the menu, but I agree this can be simpler. It would pain me to put instructions in the app though...
The "real" problem that I perceived is the double-tap, and I have debugged my interaction a bit more.
What it looks like is that the triple-equal sign is a bit too small for my fat fingers. OTOH you do not want to waste the drawing space too much...
My thought would be: take a rectangle of 2x size the current triple-equal sign action area, then try to both use the drawing mechanism there, as well as to track the doubleclick-like events there - and if one happens, then undo the last drawing event (which was a part of the click, anyway).
I think this should make it easier for fatfingered people to deal with it :) And the translucent advertisement upon the swipe should take care of education, I think.
Re: Show HN: Ink for iOS
#33Re: Show HN: Ink for iOS
#34Re: Show HN: Ink for iOS
#35Earlier quoted context omitted.
I agree, I have no idea why someone would have this attitude when trying to sell something especially when it is perfectly reasonable to want an eraser on a sketch app. One of the great things about computers is that we can sketch in an ink style and still be able to erase mistakes. Ironically, the style in the app seems to be more pencil than ink. Edit: Just saw that this was not the OP's comment. Apologies.
I don't think wmeredith is the person who made it. (And the app is free.) The issue with adding an eraser is that it would add a modality switch to an app that currently has only a single mode: you touch and it draws. If you have various modes, you'll probably end up needing an indicator for which mode you're in (and a cognitive burden, slight though it may be, of this modality). And, if you're gonna have all that, w…
Re: Show HN: Ink for iOS
#36iOS 6 required?! Not so minimalist after all..
Re: Show HN: Ink for iOS
#37Earlier quoted context omitted.
Thanks a lot. I do consider pull to save the primary action. Double tap or shake gives you the menu, but I agree this can be simpler. It would pain me to put instructions in the app though...
++ on the pull. What could help though is to display something transient-ish while you are "flipping the page" (to not present the direct modal choice, but to give a hint there's more). I am a relative noob in iOS coding, so not sure how easy it is. The "real" problem that I perceived is the double-tap, and I have debugged my interaction a bit more. What it looks like is that the triple-equal sign is a bit too small…
Re: Show HN: Ink for iOS
#38The app looks nice but it has usability issues. I downloaded the app and used it for a bit but wasn't able to figure out how to do anything besides clear the page by swiping the grabber up and so I deleted it. I hadn't read the website nor the app description and there was nothing in the app itself to indicate that I should double-tap to bring up the action sheet. (Note that in iOS in general double-tapping is typica…
Re: Show HN: Ink for iOS
#39Earlier quoted context omitted.
Was there a reason you left this comment, beyond some innate need to feel snarky?
One of their stated goals was to eliminate all things unnecessary. Maybe the Ink/no eraser thing is part fo their product. It's for quick and dirty sketches/notes, no second drafts or masterpieces.