Pain of the New: The Hobbit at 48 fps
101–110 of 213 posts
Re: Pain of the New: The Hobbit at 48 fps
#102Humans like flaws. When CDs first came out, people argued that they sounded "cold," even though they're near-perfect recreations of the music that was recorded. People like the hiss and compression of records and tapes. This is also the same reason why people like Instagram filters. Normal iPhone pics are too good. Let's fuzz em up a bit. Also, look at v1 of Facebook, Twitter, YouTube, and other popular sites - they…
CDs sounded cold because converters were bad and engineers didn't have much experience mastering for it, not because they sounded too perfect. Early CDs still sound bad, and I would take the respective vinyl over the CD any day still. Modern CDs sound amazing, if we leave the loudness wars aside for a moment. I suppose there are two reasons why people use Instagram filters. Firstly, because most phone cameras aren't…
Re: Pain of the New: The Hobbit at 48 fps
#103after my eyes were actually adapting to the 48 frames/s i really liked the experience. what i found strange though was, that when displaying landscapes there was actually a depth-of-field in the movie - which did not make it a fully "real" visual experience. i guess this is rather a technical limit of the cameras the movie was shot with than intended. anyone got some details on this?
Re: Pain of the New: The Hobbit at 48 fps
#104> Those high frame rates are great for reality television, and we accept them because we know these things are real. We’re always going to associate high frame rates with something that’s not acted, and our brains are always going to associate low frame rates with something that is not. If they’re seeing something artificial and it starts to approach something looking real, they begin to inherently psychologically re…
I'm genuinely curious: in cases like this, how do we differentiate between what is truly not pretty and what we don't like just because we're habituated to something else? Does the former even mean anything, since we humans are the only ones experiencing the technology?
Humanity is fairly diverse, and many behaviors or preferences have little to do with genetics.
Re: Pain of the New: The Hobbit at 48 fps
#105Re: Pain of the New: The Hobbit at 48 fps
#106edit: Actually a lot of great information on that site: http://www.48fpsmovies.com/high-frame-rate-example-videos/
Re: Pain of the New: The Hobbit at 48 fps
#107Re: Pain of the New: The Hobbit at 48 fps
#108I hear writers moan and wring their hands about the high-framerate version of The Hobbit, how it doesn't look "cinematic" or what have you — but anecdotally, nobody I know had the kind of complaints you hear from film insiders. Nobody I know complains about it looking like a PBS show; nobody feels like they can see the actors' makeup. Those who saw both versions unanimously liked the HFR version better (a common reas…
Disclosure: I'm a cinematographer. Prior to seeing the film, I was excited because I had read interviews with PJ about how HFR makes 3D so much better and cleaner. Looking back now, I don't know why I was fooled into thinking that there is something wrong with 3D. The supposed benefit of HFR is that it reduces headaches for people who get them from 3D. I don't get these headaches so there was nothing wrong with 3D fo…
Re: Pain of the New: The Hobbit at 48 fps
#109I hear writers moan and wring their hands about the high-framerate version of The Hobbit, how it doesn't look "cinematic" or what have you — but anecdotally, nobody I know had the kind of complaints you hear from film insiders. Nobody I know complains about it looking like a PBS show; nobody feels like they can see the actors' makeup. Those who saw both versions unanimously liked the HFR version better (a common reas…
There were a couple of places it was distracting which I assume was because it's "different". On the other hand there were places in the non-HFR that were distracting because they were shot for HFR and stuttered horribly.