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Doom3 Gangnam Style in WebGL

apps.playcanvas.com

41–45 of 45 posts

Re: Doom3 Gangnam Style in WebGL

#41
Very nice! (Is there a way to rotate rather than just strafe-move?)

Now if there were a game that reproduced the scenes and people (including Psy) in the actual video -- and let you blow them all to pieces, stopping the music each time a scene is cleared -- that might get another billion plays!

Re: Doom3 Gangnam Style in WebGL

#42

Earlier quoted context omitted.

Impressive animation - where did you the mocap data from, or all animated by hand?

Mixamo.com has a good free Gangnam mo-cap you can apply to any uploaded model. It's actually a pretty interesting service, you can just upload a 3D model and their software will auto-rig it for you, and you can pick any animation to apply to the rig (This dance is one of them). Seems it'd be a great service for indie game devs -- not one myself, but looks fascinating. Clickable: http://www.mixamo.com/editor/new/1643

Second the vote for Mixamo... awesome service, makes creating animation loops really fun and easy.

We're reworking the animation system in Three.js, so soon you'll be able to make your animations in Mixamo, and deliver them on the web. You can do it yourself with Three.js, or with our help using http://studio.verold.com (though, if you're going to do another Gangnam style, please use a better remix - like https://soundcloud.com/stirling-inch/pretty-gangnam-fly-stir...)

Re: Doom3 Gangnam Style in WebGL

#44
post #41

Very nice! (Is there a way to rotate rather than just strafe-move?) Now if there were a game that reproduced the scenes and people (including Psy) in the actual video -- and let you blow them all to pieces , stopping the music each time a scene is cleared -- that might get another billion plays!

> (Is there a way to rotate rather than just strafe-move?)

In chrome i had to explicitly allow canvas to take control of the mouse, then you have full mouse-look.

edit: more info below

Re: Doom3 Gangnam Style in WebGL

#45

Earlier quoted context omitted.

Mixamo.com has a good free Gangnam mo-cap you can apply to any uploaded model. It's actually a pretty interesting service, you can just upload a 3D model and their software will auto-rig it for you, and you can pick any animation to apply to the rig (This dance is one of them). Seems it'd be a great service for indie game devs -- not one myself, but looks fascinating. Clickable: http://www.mixamo.com/editor/new/1643

Second the vote for Mixamo... awesome service, makes creating animation loops really fun and easy. We're reworking the animation system in Three.js, so soon you'll be able to make your animations in Mixamo, and deliver them on the web. You can do it yourself with Three.js, or with our help using http://studio.verold.com (though, if you're going to do another Gangnam style, please use a better remix - like https://sou…

Thanks guys... Mixamo looks pretty good, bookmarked for future use.
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