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Doom3 Gangnam Style in WebGL

apps.playcanvas.com

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Re: Doom3 Gangnam Style in WebGL

#22
post #3

Earlier quoted context omitted.

Additionally you can use WASD.

Bug report for the author: This demo tries to capture your mouse cursor, so that you can use the mouse to look around the world. But it's malfunctioning (on Chrome, Win 7 x64). Synopsis: the first time it loaded, I clicked on the canvas. That popped up a banner at the top of my browser window which said something like "so-and-so website would like to take over your mouse cursor. Allow or deny?" So I tried to click on…

could be your chrome settings... I allowed mouse capture permanently, and whenever I hit escape and click the canvas again, it retakes my cursor.

Re: Doom3 Gangnam Style in WebGL

#24
post #3

Ah, I came to make a comment about needing 'in WebGL' adding to the title, and I see it is already there! Little comment: If like me you try to click on anything in chrome, you will get a message about the page wanting to disable your mouse cursor. I thought that sounded dodgy, but agree. It just means let the app take control of the cursor, so you can use it for changing viewpoint.

Additionally you can use WASD.

You can Walk around with WASD.

Re: Doom3 Gangnam Style in WebGL

#29

This is just great. Enjoyed it - posted it on fb and ready to watch it again - then the server is apparently overloading. Wonder what the traffic is like.

Here is the CPU: https://twitter.com/daredevildave/status/289029688943321089/...

Turns out a m1.small is much better than an t1.micro :-)

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