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Doom3 Gangnam Style in WebGL

apps.playcanvas.com

1–10 of 45 posts

Re: Doom3 Gangnam Style in WebGL

#2
Ah, I came to make a comment about needing 'in WebGL' adding to the title, and I see it is already there!

Little comment: If like me you try to click on anything in chrome, you will get a message about the page wanting to disable your mouse cursor. I thought that sounded dodgy, but agree. It just means let the app take control of the cursor, so you can use it for changing viewpoint.

Re: Doom3 Gangnam Style in WebGL

#3

Ah, I came to make a comment about needing 'in WebGL' adding to the title, and I see it is already there! Little comment: If like me you try to click on anything in chrome, you will get a message about the page wanting to disable your mouse cursor. I thought that sounded dodgy, but agree. It just means let the app take control of the cursor, so you can use it for changing viewpoint.

Additionally you can use WASD.

Re: Doom3 Gangnam Style in WebGL

#8
post #5

And suddenly the true purpose of WebGL became clear.. This is pretty awesome, would be better if it was in sync with the music though? It gets out after a bit.

You may be on to something. In the future more artists may choose to make music videos like this or Ro.Me if it's cost-effective enough. Artists have always embedded CGI stuff into their music videos, anyway.

Re: Doom3 Gangnam Style in WebGL

#9
post #3

Ah, I came to make a comment about needing 'in WebGL' adding to the title, and I see it is already there! Little comment: If like me you try to click on anything in chrome, you will get a message about the page wanting to disable your mouse cursor. I thought that sounded dodgy, but agree. It just means let the app take control of the cursor, so you can use it for changing viewpoint.

Additionally you can use WASD.

Bug report for the author:

This demo tries to capture your mouse cursor, so that you can use the mouse to look around the world. But it's malfunctioning (on Chrome, Win 7 x64).

Synopsis: the first time it loaded, I clicked on the canvas. That popped up a banner at the top of my browser window which said something like "so-and-so website would like to take over your mouse cursor. Allow or deny?" So I tried to click on the allow button, but wound up accidentally clicking a bookmark, which of course navigated me away. So I hit the back button, which reloaded the demo. But now it's not trying to capture my mouse anymore, regardless of what I do.

Just writing that up on the off-chance it's helpful to the author. The itself bug doesn't matter much, though.

Author: fantastic work, fantastic execution.

Re: Doom3 Gangnam Style in WebGL

#10
Very creative and entertaining. I can't stop watching the middle monster.

Something I didn't realize at first was the ability to use the movement keys - seeing different angles is pretty cool. As another comment mentioned, the sync could definitely be tighter, but otherwise well done.

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