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OpenAI buys smartphone camera maker Glass Imaging for $300M

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Re: OpenAI buys smartphone camera maker Glass Imaging for $300M

#101
post #58

Earlier quoted context omitted.

The problem is that although what most people use on a daily basis is small nearly everyone uses something unusual app for _something_. I think it would be quite hard to find a market large enough that didn’t include such people. There is a solution sitting there, which is running Android and having the AI run it behind the scenes I guess, but is suspect that would end up looking a lot like we have now.

This is the fundamental problem with all of these hypothetical new devices. If you assume you can come up with some new UI or innovative interaction model, maybe it’s purely voice or whatever else, then you have to ask if this could just run on a phone. Modern smartphones won’t be supplanted by tech that could just run on a phone. That doesn’t make any sense. For any new tech to take off and replace phones, it has to…

> “A phone, but it has AI and no apps” isn’t even additive. It’s purely a loss of functionality.

I don't necessarily agree that “A phone, but it has AI and no apps” is a good product, but it could be considered additive.

When the iPhone came out, it was "a pocket computer, but without a physical keyboard and mouse" and some might have argued that it was subtractive because of that. Maybe we shouldn't be thinking about "apps" as something inherently required by any future device ever created.

Re: OpenAI buys smartphone camera maker Glass Imaging for $300M

#102
post #58

Earlier quoted context omitted.

This is the fundamental problem with all of these hypothetical new devices. If you assume you can come up with some new UI or innovative interaction model, maybe it’s purely voice or whatever else, then you have to ask if this could just run on a phone. Modern smartphones won’t be supplanted by tech that could just run on a phone. That doesn’t make any sense. For any new tech to take off and replace phones, it has to…

> “A phone, but it has AI and no apps” isn’t even additive. It’s purely a loss of functionality. I don't necessarily agree that “A phone, but it has AI and no apps” is a good product, but it could be considered additive. When the iPhone came out, it was "a pocket computer, but without a physical keyboard and mouse" and some might have argued that it was subtractive because of that. Maybe we shouldn't be thinking abou…

The additive part on the iPhone was:

1. A screen that covers the whole device.

2. A device that doesn’t suck for touch.

The loss of the physical keyboard was indeed actually a loss, but was offset by meaningful improvements.

My problem with most of these proposed devices is that they are purely subtractive. I can run ChatGPT or Claude or whatever on my phone right now. Where is the part where a new type of device delivers some new experience or capability?

Re: OpenAI buys smartphone camera maker Glass Imaging for $300M

#105
post #93

Earlier quoted context omitted.

I think you need to look beyond the job factor to see the real dangers of AI development.

I think baking bread at scale will give everyone gluten issues.

I am sure your fantasy could stretch further than that, if you allowed it to.

Re: OpenAI buys smartphone camera maker Glass Imaging for $300M

#106
post #99

Earlier quoted context omitted.

HUD sure, but they are dumb displays, with no useful machine perception services (ie world locked rendering.) Basically you have about 130mw power budget. You need to do position, display, sound output, transcription, etc. https://www.secretbatcave.co.uk/software/musing-on-openais-d... << an explanation here

World locked rendering isn't a requirement for smartglasses. Some existing ones in glasses for factor do have more limited visual positioning systems. In more obtrusive formfactors they have positioning suitable for world locked.

Of world locked rendering is just a huge waste of power at this point.

for assistant glasses to be useful, you need to know who, what, when, where for each operation that the user cares about. In the experiements that I ran, that took about 35 watts continuous on the headset (using a jetson) and at least 2 big GPU machines in the backend. This was in 2024, so perhaps its not quite as heavy now. but its nowhere near 130mw

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