Live data from Hacker News

Cartesian – AI 3D Modeling for Design

formas.ai

71–80 of 87 posts

Re: Cartesian – AI 3D Modeling for Design

#71
post #70

Can it work from technical drawings? Like, I give it a datasheet containing a number of projections and the tool produces a correct model with the proper dimensions?

You can already do that with GPT Astra. Having LLMs use UI manually is very expensive on the token side though.

Re: Cartesian – AI 3D Modeling for Design

#72
post #70

Can it work from technical drawings? Like, I give it a datasheet containing a number of projections and the tool produces a correct model with the proper dimensions?

You can already do that with GPT Astra. Having LLMs use UI manually is very expensive on the token side though.

What is the success rate?

Re: Cartesian – AI 3D Modeling for Design

#74
post #72

Earlier quoted context omitted.

You can already do that with GPT Astra. Having LLMs use UI manually is very expensive on the token side though.

What is the success rate?

Very high with the correct tooling. Vision tends to be the worst reasoning mode for LLMs compared to code, which is why I rely on a code-first approach for my own software stack. Essentially, they need to have a way to keep part of the drawing in focus to avoid getting distracted by the dimensions they don't need in their vision.

https://github.com/yuechen-li-dev/Aetheris/blob/master/sampl...

The initial dimensions of this phone were one-shot by Codex Astra from the publicly available 2D drawing, and we spent another turn implementing the G2 continuous fillet blend surface for that particular camera bump. If you have a STEP viewer, you can check the dimensions against that phone company's drawings which was posted on HN with their other products yesterday I think, and all of them should match exactly down to the drawing tolerances.

Re: Cartesian – AI 3D Modeling for Design

#75
post #72

Earlier quoted context omitted.

You can already do that with GPT Astra. Having LLMs use UI manually is very expensive on the token side though.

What is the success rate?

It really depends on the complexity of the model you are trying to generate and the budget you have.

Re: Cartesian – AI 3D Modeling for Design

#76

I keep seeing people in this thread lamenting that "There is no good way for LLMs to design/generate parametric STEP models yet", while I've spent the past 6 months working on this exact problem. So, yesterday, I've had Astra build a moving assembly of Babbage's difference engine with it with 400+ parts and real parametric geometry, and you can also download the full STEP model assembly there. https://aetheris-differ…

this difference engine model has a lot of obvious flaws - the gears do not mesh with each other, the teeth directly overlap. the notches that are supposed to articulate to ratchet aren't actually engaging the teeth on the ratchet. the ratcheting mechanisms on the right are straight up just hovering in the air and are not attached to anything.

that's probably what people are talking about when they say it can't do CAD?

Re: Cartesian – AI 3D Modeling for Design

#77
post #10

I'm so excited about this sort of stuff. ForgeCAD [1] for me was the first mind-blowing application of this a few months ago, where I'm able to just have claude (or codex) write JS that creates 3D Models that I can then print in my 3D printer. - Built a ring for my compost bin that can properly hold down the plastic bag. This was originally a multi week project because I was also learning Fusion 360 in small 2 hour c…

Yeah I was skeptical about AI until I learned (through hands on testing) that an AI can fail 9 times and get it right on the 10th time - in like 1/10th of the time it takes a human to get it right. It's all in the iteration.

Re: Cartesian – AI 3D Modeling for Design

#78

These all seem backwards. I like to think in shapes. I like to draw and sketch, as that has the lowest barriers between the mental concepts and physical ones. I do not like to use cad software. It is painful to express ideas with it. Also same for all kinds of drawing software. It's just very cumbersome. I hate explaining spatial or shape concepts to people with words. I hate having them explained to me in words. A p…

Couldn't agree more. The first thing we get ends up setting the direction before we've even figured out what we want.

Re: Cartesian – AI 3D Modeling for Design

#79
post #76

I keep seeing people in this thread lamenting that "There is no good way for LLMs to design/generate parametric STEP models yet", while I've spent the past 6 months working on this exact problem. So, yesterday, I've had Astra build a moving assembly of Babbage's difference engine with it with 400+ parts and real parametric geometry, and you can also download the full STEP model assembly there. https://aetheris-differ…

this difference engine model has a lot of obvious flaws - the gears do not mesh with each other, the teeth directly overlap. the notches that are supposed to articulate to ratchet aren't actually engaging the teeth on the ratchet. the ratcheting mechanisms on the right are straight up just hovering in the air and are not attached to anything. that's probably what people are talking about when they say it can't do CAD…

Complex assembly mating is hard to do even in SolidWorks. It's a demonstration model to explain how it works, not a kinematic simulation, turning three.js into a physics engine is beyond the scope of this project.

Re: Cartesian – AI 3D Modeling for Design

#80
post #76

Earlier quoted context omitted.

this difference engine model has a lot of obvious flaws - the gears do not mesh with each other, the teeth directly overlap. the notches that are supposed to articulate to ratchet aren't actually engaging the teeth on the ratchet. the ratcheting mechanisms on the right are straight up just hovering in the air and are not attached to anything. that's probably what people are talking about when they say it can't do CAD…

Complex assembly mating is hard to do even in SolidWorks. It's a demonstration model to explain how it works, not a kinematic simulation, turning three.js into a physics engine is beyond the scope of this project.

Is making parts which actually fit in scope?

Because that was what was being criticized, and that seems to be where your project is failing.

Post reply on HN