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Steam Frame starts at $1059

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521–530 of 549 posts

Re: Steam Frame starts at $1059

#521
post #217

Earlier quoted context omitted.

Being able to comfortably sit back / lie down and work is an interesting proposition. The Apple Vision Pro is too bulky and expensive to carry that whole category on its own, they need an 'Android equivalent'. But I think Apple messed this up by creating an absolute patent minefield (some 5k patents for AVP features iirc).

Wow imagine we can have masses of people lie back and work. Think of how small we could make the cubicles

WeWork 2.x any time now ;)

Re: Steam Frame starts at $1059

#522
This is everything and much more than i wanted from a VR system, it feels like its designed exactly for me. Also tbh i thought after the steam machine price shock i got that this will be like 200 more.

1. It is SteamOS with desktop mode, the SteamDeck made me really miss that feature on any newer console i use like my ps5 or switch 2. Like even if we just limit it to games, playing games like The Binding of Isaac or Minecraft unmodded is a pain for me. Even just using websites for Streaming Services that dont have their app on every system ever, PS5 and Switch 2 dont even have webbrowsers you can just access, I think you have to edit DNS settings to make it think you have to sign up for a free wifi in the browser IIRC.

2. Wireless Streaming without the (Quest 3S) downsides of Wireless Streaming. I have a 6ghz router in my room, connected to my Laptop with an ethernet cable and tried the streaming on a quest 3S. I dont want todo that ever again, it was so inconsistent. It felt like the beatsaber song and gameplay speed up and slowed down like 1-5% in waves to catch up with the stream. Also sometimes my right eye turned into a chess grid of black pixels but i would assume that was more of a Linux Quirk. Also since i use a Laptop i dont want any wires from my headset to the Laptop, I dont want to pull my laptop and possibly more off my desk in the middle of a game. Also for movement games like beatsaber i find cables really annoying when you want to quickly accelerate.

3. Both the Windows mixed reality Headset and Quest 3S had TERRIBLE software. To continue using the WMR i had to reinstall windows like once every 1-2 months. Which just ended up with me stopping to play VR (Like why would i reinstall my PC like 6-12 times a year just to play those 3-4 games. From what i know from the steamdeck, the frame will be so so much better in this regard. On the Quest i wouldnt even have my steam library without connecting to a PC.

4. An ARM linux device that doesnt contain 10-15 year old somewhat mid phone hardware. Like i had been thinking about getting a macbook for asahi linux for a long time now just because it seemed like the best in that regard and i really really wanted a finished, high performance ARM device. And if i can run that many steam games on my non actively cooled phone already without the frame even being out (Since both use the FEX layer) (which has the same chip as the frame) I feel like i will really enjoy it for local Minecraft VR and Beatsaber and probably more.

5. The controllers. LTT complained about the "Default Xbox layout" because reaching all buttons is a bit hard, but for me, both the meta quest 3S and Samsung odyssey + controllers had a severe lack of buttons to bind game actions to. Also i like bigger controllers anyway, I like the Steam controller, I like the Wii u Gamepad, I like the steamdeck and I even like the OG xbox controller. To me those werent big clunky controllers, they were (or are) the most comfortable controllers i have used so far.

The only 2 things im eagerly waiting for more Info on is the "Much better comfort" i have been hearing about and the ability to install .APK files.

Either way im already sold on this thing and believe i will LOVE it for years and years to come.

Re: Steam Frame starts at $1059

#523
post #334

Earlier quoted context omitted.

Is that confirmed? Arm devices tend to be awkward to install your own OS on in general. E.g. look at Android phones. I mean Valve definitely are very open-source friendly but I wouldn't just assume.

Steam Machine and Steam Deck are open so I cannot see why this wouldn’t be.

Those are x86. But yeah it does sound like it will be open.

Re: Steam Frame starts at $1059

#524
post #196

Earlier quoted context omitted.

The question here is whatever Steam Frame displays resolution is sufficient to work with text. So far only mass produced device that was really suitable is a Vision Pro. So far all reviews I've seen been centered around gaming and not work.

Maybe I'm hard to please but I would say even the AVP isn't actually suitable for multi-hour text sessions.

I guess from the comments we can draw conclusion that its different to everyone.

I had Quest 3 for a few months to play games and I feel okay playing, but every time I tried to open IDE and terminal after 10 minutes my brain just say full stop. I tried different fonts, themes and zoom levels, but it just feel wrong.

I feel similar feeling of discomfort as if I try to work on something not in computer in low light in real world. Might be it have something to do with my bad eyesight.

I honestly did not tested AVP enough. Its just good enough for me not to immediately want to stop using it, but again I have no idea what would really happen after a week of use for 3 hours. I did it once for a few hours and it felt amazing, but its Apple and there lots of other reasons not to buy their locked down hardware.

Re: Steam Frame starts at $1059

#527
post #196

Earlier quoted context omitted.

The question here is whatever Steam Frame displays resolution is sufficient to work with text. So far only mass produced device that was really suitable is a Vision Pro. So far all reviews I've seen been centered around gaming and not work.

I work on a Quest 3 no problem. This is sharper.

For me personally the Quest 3 is absolutely unusable for any text work. Even small font in games looks shitty. This is so far off for what it ought to be for comfortable work that I'll wait for devices with at least double the resolution per axis, i.e. 4x the pixels of the Quest 3 screens to even bother trying again.

Edit: And I'm writing this on a 32" 2560x1440 display which looks just dandy to me, so it's not like I'm super sensitive or have above average eyesight (quite the opposite actually)

Re: Steam Frame starts at $1059

#528
post #150

Earlier quoted context omitted.

So it may be a good wirk machine to use during long flights, with a compact wireless keyboard. Unless you fly first class, using a laptop on a plane is painful.

Using it while flying will be complicated by the fact that all airlines have banned the use of power banks. If the onboard USB socket isn't very powerful then you'll only get an hours' use.

Source?

Last I checked I'm allowed 100Wh of power bank on a flight. And for flights where that's not enough I'm used to having a (~100W) socket.

Re: Steam Frame starts at $1059

#529

Earlier quoted context omitted.

I really suggest looking a bit into VRChat for some of the worlds people have created there - some of them are very complex & are telling stories by their environments that could be comparable to standalone VR games. For some examples - PROJECT: SUMMER FLARE: https://vrclist.com/world/2924 Complex 7: https://vrclist.com/world/870431 (and Fins worlds in general) 1:1 model of an Oneil Cylinder space colony that cna be…

VRchat is what Zuckerberg wanted out of Meta. It is impressive but still suffers from the barrier to entry problem. I think VR is in the same position the PC/Mac was in the mid 80's. It is finally technically capable enough to do some neat and useful things, it just struggles because of hardware costs. But I also said this about a decade back and progress has been neat but limited.

Barrier to entry can't be that extreme given it's full of kids.

Re: Steam Frame starts at $1059

#530
post #16

Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.

VR would be a perfect device for sharing or an arcade if it wasn't for the usual issues with sharing anything.

I recently did a moon exploration in VR with a whole bunch of other people. They had a whole bunch of those pico headsets somehow syncing all their locations to each other, overwriting selective parts of the environment, and simultaneously showing the same location in English and Japanese. That was by far the best VR experience I’ve ever had.
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