Earlier quoted context omitted.
You know those drawers they have at morgues?
Reinventing server racks from first principles
Steam Frame starts at $1059
511–520 of 538 posts
Re: Steam Frame starts at $1059
#512Earlier quoted context omitted.
Being able to comfortably sit back / lie down and work is an interesting proposition. The Apple Vision Pro is too bulky and expensive to carry that whole category on its own, they need an 'Android equivalent'. But I think Apple messed this up by creating an absolute patent minefield (some 5k patents for AVP features iirc).
> Android equivalent That's the samsung galaxy xr which is cheaper and lighter but it's not good enough run high resolution content for long periods without thermal throttling
Re: Steam Frame starts at $1059
#513Earlier quoted context omitted.
So it may be a good wirk machine to use during long flights, with a compact wireless keyboard. Unless you fly first class, using a laptop on a plane is painful.
In constrained plane environments https://github.com/vk2diy/hackbook-m4-mini works well and has long battery life. I fix the screen to the seat using adapted helping hands and use a wireless keyboard/mouse for input. Super comfy as long as your eyes can deal with the reduced distance (look down the aisle occasionally).
Re: Steam Frame starts at $1059
#514I see no reason meta quest headsets couldn't do it next gen.
My personal ambition is to see VR/AR be cheap enough.
Re: Steam Frame starts at $1059
#515Re: Steam Frame starts at $1059
#516Earlier quoted context omitted.
The thing is, the AVP has a ton of quality-of-life features, eg relating to gestures, and most of them locked behind patents. Looks like we'll have to wait 20 years before other devices will be able to match it (or whatever the expiry date is on those patents).
That makes sense. I always wondered why nobody copied their gaze + tap interactions. That seems way too basic to grant a patent for...
Re: Steam Frame starts at $1059
#517Earlier quoted context omitted.
That makes sense. I always wondered why nobody copied their gaze + tap interactions. That seems way too basic to grant a patent for...
afaik the AVP has a dedicated Lidar sensor for gesture detection. I'd say Apple has managed to patent more basic stuff than that (pinch-to-zoom, rounded corners,...)
On the quest 3, I've felt like the screen is just a bit too low res to use comfortably as a monitor anyways, so I imagine the Frame won't be much different. The better weight distribution should help a lot though.
Re: Steam Frame starts at $1059
#518Earlier quoted context omitted.
> You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment I can already run 100% of my Steam games on a flat screen in front of my real eyes
Not cinema size, and not with your poor eyes focused on "infinite". And not any of this on a plane, or a train, or a self driving car, or an RV.
Re: Steam Frame starts at $1059
#519Earlier quoted context omitted.
Wait I don't realise ram prices where this bad. Bought my kit for about a tenth of that a while ago. Ouch.
Yeah, can't wait for the AI hype bubble to finally end. Hey, we might even get some nice fast repurposed HBM from the scrappers reusing stuff from the bankruptcy auctions. :)
Re: Steam Frame starts at $1059
#520I'm a little late to the party but is there any list for recommended VR games? I had Quest 3s for a couple weeks but I returned it because I didn't liked it and wanted to buy the Quest 3, but at the end I just decided to wait for the Steam Frame.
Playing Superhot VR for the first time made me experience actual physical euphoria. I hadn't had that reaction to a new tech thing since I first got a ZX Spectrum as a little kid.
The only downside of starting with these is that it sets the bar incredibly high. But I still recommend it - it's hell of an introduction to a new medium.