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Steam Frame starts at $1059

store.steampowered.com

481–490 of 518 posts

Re: Steam Frame starts at $1059

#481
post #150

Earlier quoted context omitted.

So it may be a good wirk machine to use during long flights, with a compact wireless keyboard. Unless you fly first class, using a laptop on a plane is painful.

How many flights are you people taking that it's cutting into your work time? When I fly I just read a book.

Maybe better for a train; the benefit is that when you unfold your bike for the last mile, you just put your work into partial transparency and navigate using the external cameras.

Re: Steam Frame starts at $1059

#483
post #47
post #16

Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.

Everyone is missing maybe the biggest point - this isn't just a VR device. You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment, which makes this much more like a SteamDeck with a giant private screen for a lot of people.

They are simply uncomfortable for that. That is a niche for a niche use case.

Re: Steam Frame starts at $1059

#484

Earlier quoted context omitted.

It's still VR. It's still niche. There are still many issues that VR hasn't solved (and may never solve). - You still have to wear a device on your head - You still (can) get motion sickness and/or headaches - There is still not a lot of great content around VR - Many people still prefer the flat screen medium and content The openness/closeness is only one of the many issues this solves, and it doesn't matter when al…

Every single time I use VR, it is a brilliant experience and then a day later I completely forget about it. The object permanence and product stickiness just isn't there yet. It is like the Apple Vision, I only remember it is a thing when it is brought up by someone else.

The VR world still has not produced a killer app.

I had imagined that remote work would induce a VR desktop work environment (as the killer app), but that hadnt taken off at all (mostly, i think, because it's difficult to type and do keyboard work in VR).

Gaming has not and will not be the killer app for VR imho. It needs to be business/money/work-related for it to actually gain a level of traction like how personal computing gained traction from mainframes.

Re: Steam Frame starts at $1059

#486
post #374

I know everyone is singing the praises of the Steam Frame's wireless capabilities but honestly, I just want my wired VR experience back. I had a Rift 2, Reverb G2, then Quest 2 and eventually Quest 3. Despite the Quest 3 having a resolution similar to the G2, it looked more like the Rift 2 than the awe inspiring G2. Wireless gaming never looked as sharp and streaming over USB was also a very poor experience, with inp…

> Wireless headsets also _suck_ for simulators and productivity - where a battery only adds weights and a wire is not noticable. you could... just plug it in? unless the frame cannot be used while charging, but i haven't seen anyone claim that.

For anyone interested, in the Tested video he states that you can use it plugged in but you will only be able to use it this way uninterrupted while streaming, because using the Frame itself will use up the battery faster than the rate at which it charges

Re: Steam Frame starts at $1059

#487
post #16

Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.

I was wondering, what could I play with it. But besides Half-Life Alyx (never played any of HF games), No Man's Sky and Elite: Dangerous, I couldn't find anything bigger (well, there is also SUPERHOT: VR).

I wonder why there are not that many 3D shooters, or 3D RPGs that use VR. The idea sounds great. Never used any of VR headsets and I was wondering if I should try out Steam Frame and if I don't like it I assume I could resell it later.

Also I wonder how well it would work with my headless linux gaming rig that I use for Game on Whales/Moonlight playing on my 3060ti card.

On the other hand, I still have Steam Deck that I used to play about 3 games total, it is unused besides that. But the initial investment is pretty high (well, it is AFAIR +50% from the Steam Deck 512GB price when I bought)

Re: Steam Frame starts at $1059

#488
post #204
post #16

Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.

Tangentially related: If I wanted to play Half-Life: Alyx, and spend as little money as possible whilst still having a good experience, what do I need? (I already own a beefy desktop computer)

I played it with Playstation VR2 and it was great, cost me around 350 euros for the headset and the PC dongle during black friday some years ago, but it might be more expensive now.

Re: Steam Frame starts at $1059

#489
post #298

The Meta model (of cheaper hardware, highly subsidized) is probably not long for this world, with the recent increase in component costs. Lower volume with consumers fully covering the device cost will probably become the norm, which doesn't bode particularly well for this industry (at least in the short term)

> Lower volume with consumers fully covering the device cost will probably become the norm

dont know about lower volume, but having the consumer pay the cost of the device fully (instead of subsidized by the later sale of games on the system) is better aligned with the interests of the consumer. You'd be less likely to get monopolistic device sellers signing exclusivity for games like the consoles of the past.

I want the device to be as good as it can be, rather than wanting the device for the exclusive game that it has.

Re: Steam Frame starts at $1059

#490
I wonder how well fex will work with older 2d-3d games before, say, 2003, of the PS2/Xbox era and earlier, and whether controling mouse pointer is viable using the default controller.

For me personally steam frame would be worth it if only for running these kinds of games on a large virtual screen, watching movies and intermittently using it as a linux computer (with a limitation that text is likely not readable if the screen is comparable with Quest 3). And some VR native apps like Alyx.

Basically the stuff that Steam Deck already does save for all the new games (which run worse and worse with each year anyway)

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