Ask HN: What are you working on? (September 2026)
871–880 of 1001 posts
Re: Ask HN: What are you working on? (September 2026)
#872Re: Ask HN: What are you working on? (September 2026)
#873Re: Ask HN: What are you working on? (September 2026)
#874cd to tests/layout..
git clone --depth=1 https://github.com/web-platform-tests/wpt.git
tell it to run the tests and fix any issues with layout and append any issues with domonic into the PLAN.md
I'm targetting the CSS2 folder atm.. so you can tell it to switch to any folder within there for now.
Thanks,
Re: Ask HN: What are you working on? (September 2026)
#875Re: Ask HN: What are you working on? (September 2026)
#876Re: Ask HN: What are you working on? (September 2026)
#877I've been working on a voxel game engine called Bonsai for ~10 years. Probably the most interesting thing about it at the moment is the editor. The world, and most things in it, are represented as collections of SDFs. More accurately, they're density fields, but, potato-tomato. Bonsai has undergone a large rewrite over the last couple years that's nearing completion. A world edit is defined as a bunch of SDF paramete…
Re: Ask HN: What are you working on? (September 2026)
#878The current version understands the chapter and generates looping music that matches the feel of the whole chapter. The idea in the long run is to create a video game like music engine that reacts to where you are in the book rather than the environment like it would in a game. Battle music when there is a fight, calm background music or even a matching forest ambient if the characters move through a forest landscape.
Check if out! It's all free and you don't even need to sign in :) https://booktunes.app/