Ask HN: What are you working on? (September 2026)
981–990 of 1001 posts
Re: Ask HN: What are you working on? (September 2026)
#982Re: Ask HN: What are you working on? (September 2026)
#983Re: Ask HN: What are you working on? (September 2026)
#984It’s the first proper library I’ve published for the world to see (still in uni, so yeah, not as experienced as most of you) and I’m still figuring out the bookkeeping that comes with releasing new versions etc, but it’s been a great learning experience and even the vain hope that someone will find it useful one day is quite nice.
Re: Ask HN: What are you working on? (September 2026)
#985I don't know if it counts as a project, but I just posted my first YouTube video yesterday after spending 100 hours learning about cameras, audio, and video editing in Final Cut Pro. I just want to share my thoughts on programming and tech in general, and doing that on a blog has become much harder nowadays because trust in written content has been lost. https://www.youtube.com/@itspshemektech
I also like writing, but I started a podcast for similar reasons. I call it "proof of human".
Re: Ask HN: What are you working on? (September 2026)
#986The basic idea is that ticket (or chat) based workflows loose tons of context over time. During periods of rapid iteration, even the tickets themselves can’t always keep up with changes in the requirements. Goalpost projects are lightly structured documents. Due to that structure, it can easily give you a view of what changed in any particular update, or you can search or browse the overall up to date spec if you are just looking to get context on something.
There are some nice quality of life features. Changes live in batches which can (optionally) be subjected to customizable approval rules. Email notifications to stakeholders when requirements change. The ability to move changes to different batches, pre-approval.
Still WIP, but I’d love any feedback!
Re: Ask HN: What are you working on? (September 2026)
#987I've been working on a voxel game engine called Bonsai for ~10 years. Probably the most interesting thing about it at the moment is the editor. The world, and most things in it, are represented as collections of SDFs. More accurately, they're density fields, but, potato-tomato. Bonsai has undergone a large rewrite over the last couple years that's nearing completion. A world edit is defined as a bunch of SDF paramete…
Re: Ask HN: What are you working on? (September 2026)
#988I'm still working on https://openaltfinder.com ; a place to help you discover open source alternatives. Got quite a lot of traction this month due to Google/Apple Maps renaming Lake Ontario. But overall it's a struggle, the site is still in Google jail/sandbox, so it's not even seeing any Google impressions. So most traffic is due to being very active and posting wherever I can.
I think it will be difficult to compete with alternativeto.net which has a longstanding community, and options like filtering based on operating system. What are you doing which differentiates you?
Having filters to better filter through the large list of alternatives is on my TODO list.
But in general, I think both (and many other directories) can co-exist without issues. I personally think alternativeto is a little mainstream anyway, whereas my directory is focussed on people who explicitly want to selfhost, but obviously there is overlap.
Re: Ask HN: What are you working on? (September 2026)
#989Link: https://apps.apple.com/us/app/muntazam-habit-tracker/id68053...
- Carbonless: Calculate your website's carbon emissions
Link: https://carbonless.cc
- Aidekin: An AI assistant that runs inside your visitor’s browser
Link: https://aidekin.com
Re: Ask HN: What are you working on? (September 2026)
#990Getting all the product right (ish) around multiple devices, family invites, installing on kid devices, etc. was way more difficult than the actual generator. But I get darn-near furious when I'm just trying to get an app on a kid's iPad and I have to manually type passwords four different times, so making that smooth was worth it.