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Steam Frame starts at $1059

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Re: Steam Frame starts at $1059

#321
post #90
post #52

Earlier quoted context omitted.

> You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment I can already run 100% of my Steam games on a flat screen in front of my real eyes

Not cinema size, and not with your poor eyes focused on "infinite". And not any of this on a plane, or a train, or a self driving car, or an RV.

Your eyes won't be focused on "infinite" in VR either. The focus distance is similar to the distance to the screen on your desk.

Re: Steam Frame starts at $1059

#322

Actually more reasonable prices than I assumed. I know it’s a position of privilege, but just pre ordered the 1TB.

I'm thinking of selling my Index and my Vision Pro for one. The screens/tech in the Vision Pro is remarkable, but sadly the iron grip of the App Store Guidelines means none of it is really accessible for any interesting applications. The AVP App Store is a pathetic ghost town. I'd much rather have a less technically capable headset but have it be completely open.

Re: Steam Frame starts at $1059

#323
post #313

Kind of bizarre tbh, given the software market for VR seems absolutely dead. Announcing it with a 7 year old game is like, what? What's Valve's plan here?

Agreed... I already played Alyx years ago and there's no other game of similar quality... love the hardware, but it's hard for me to imagine dropping a grand on this

Re: Steam Frame starts at $1059

#324
I've been astounded by how many older games are suddenly getting surprisingly good VR ports/mods (I suspect AI-assisted tooling is playing a role in some of this) There's a youtuber Beardo Benjo who has been documenting a bunch of them where some are tethered to a PC while others have been ported to run natively on the Quest.

A few of the more interesting ones, newest to oldest:

Left 4 Dead VR [9/14/2026]: https://www.youtube.com/watch?v=r-blXLU_oy8

DOOM [9/11/2026]: https://www.youtube.com/watch?v=AkxVI2KEKrk

Call of Duty Zombies VR [9/2/2026]: https://www.youtube.com/watch?v=h9VjFpInLiU

Dead Island 2 VR [8/28/2026]: https://www.youtube.com/watch?v=notfg5bjUdM

The Simpsons: Hit & Run VR [8/26/2026]: https://www.youtube.com/watch?v=UQJZKjkRzyI

GTA: Vice City VR [8/18/2026]: https://www.youtube.com/watch?v=tH5k5Un8_HE

The Legend of Zelda: Ocarina of Time VR [8/6/2026]: https://www.youtube.com/watch?v=fzhbhrotI1Q

Cyberpunk 2077 VR [8/4/2026]: https://www.youtube.com/watch?v=wXho2LdD1qo

The Legend of Zelda: Breath of the Wild VR [5/17/2026]: https://www.youtube.com/watch?v=F0Mpqk2X3ww

Pokémon VR [9/1/2026]: https://www.youtube.com/watch?v=ZlEl1IVU8PA

Ready or Not UEVR Mod [9/8/2025]: https://www.youtube.com/watch?v=QnGfQBQJP8Y

Re: Steam Frame starts at $1059

#325

I know everyone is singing the praises of the Steam Frame's wireless capabilities but honestly, I just want my wired VR experience back. I had a Rift 2, Reverb G2, then Quest 2 and eventually Quest 3. Despite the Quest 3 having a resolution similar to the G2, it looked more like the Rift 2 than the awe inspiring G2. Wireless gaming never looked as sharp and streaming over USB was also a very poor experience, with inp…

For sit down, say flight, driving sims and productivity, then things to look at to compare would be things with a cable and no local compute taking weight, heat and component cost. There's the Pimax Dream Air SE and the Big Screen Beyond 2e as two recent updates in the ball park of Steam Frame pricing. Both that have eye tracking for better high resolution performance. The Pimax has a variable quality reputation and the Big Screen Beyond requires a deprecating Lighthouse tracking system, so no easy answers. None will be as smooth an experience of the Frame but are more geared to head mounted display.

Re: Steam Frame starts at $1059

#326
post #134
post #47

Earlier quoted context omitted.

Everyone is missing maybe the biggest point - this isn't just a VR device. You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment, which makes this much more like a SteamDeck with a giant private screen for a lot of people.

This machine runs Linux, it comes with KDE. This is the open Apple Vision Pro alternative that you can use as a real computer. It comes with a black and white passthrough camera but you can add on a 5K color one. There's ongoing work for a full Plasma XR mode, so you aren't restricted to a "virtual desktop" experience: https://invent.kde.org/plasma/kwin/-/merge_requests/8671

This is one of the main selling points for me. I threw my CV1 in the trash when facebook required a login. I want to see what OpenXR apps are like. Is freecad and blender usable? I want to tinker with gaussian splatting. When finger tracking starts to develop can I reasonably use it for input without controllers? Could this ever be a practical replacement for a six monitor desk?

Also, my simracing seat has been very lonely. I'm so happy that there is an HMD running arch that gives the user root.

Re: Steam Frame starts at $1059

#327

Aussies are getting it at a premium, too. USD$1059 (256GB) should be AUD$1483, retailing for AUD$1609 - a AUD$126 premium. USD$1299 (1TB) should be AUD$1819, retailing for AUD$1969 - a AUD$150 premium!

It includes GST right? US prices are before sales tax.

Re: Steam Frame starts at $1059

#328

Aussies are getting it at a premium, too. USD$1059 (256GB) should be AUD$1483, retailing for AUD$1609 - a AUD$126 premium. USD$1299 (1TB) should be AUD$1819, retailing for AUD$1969 - a AUD$150 premium!

That is nothing, less than 10%. Ther are countries that get it at 100% or even 200% more.

Which is actually good, as it includes GST.

Re: Steam Frame starts at $1059

#329

For these devices, I always enjoy Adam Savage's Tested videos. Here's the one they posted today for the Steam frame: https://www.youtube.com/watch?v=C9JyWAVj94E It's full of technical details and down-to-earth analysis, and includes interviews with the Valve engineers.

Thanks. This was great.

Re: Steam Frame starts at $1059

#330
post #7

At basically quest 3 levels of on device performance, this thing better have amazing software. This price is way too high. Our expectations have been warped by Meta's decade long subsidization of VR hardware

I have barely even considered VR until the Steam Frame.

I'm just not interested in closed ecosystems like Oculus.

That said, I have barely looked at VR so much that I'm not sure whether to bother with the Steam Frame.

Is it just for gaming/movies?

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