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Steam Frame starts at $1059

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Re: Steam Frame starts at $1059

#301
post #198

Earlier quoted context omitted.

Thats a lot harder to do now they use a lottery system which if I'm not mistaken also takes account history into account along with physical address.

True but it still happened with the controller at least. But it also backfired. I would have impulse bought day one but they only just in the last week offered me the opportunity to purchase and I passed on it.

Yeah the controller didnt have the lottery system, thats why they implemented it for the steam machine and frame having learnt their lesson.

Re: Steam Frame starts at $1059

#302
post #187

Earlier quoted context omitted.

Valve thought of that. Its got a 1 hour battery life and you have to wait 3-5 hours for it to charge back up!

It is 21.6 Wh capacity and charges at up to 45W, so it should take less than half an hour to fully charge from zero. Not sure where you got the 3-5 hours from?

Valves own testing + reviewers. Nobody anywhere has got anything close to the speed you're suggesting.

Re: Steam Frame starts at $1059

#303
post #187

Earlier quoted context omitted.

Valve thought of that. Its got a 1 hour battery life and you have to wait 3-5 hours for it to charge back up!

It is 21.6 Wh capacity and charges at up to 45W, so it should take less than half an hour to fully charge from zero. Not sure where you got the 3-5 hours from?

[deleted]

Re: Steam Frame starts at $1059

#304

Earlier quoted context omitted.

Something to keep in mind that a lot of simmers (DCS specifically) don't get when they want to jump into VR: Once you hit the advanced 3rd Gen or any 4th Gen fighter or attack aircraft (essentially anything where you go "heads down" for any significant portion of the aircrafts mission profile) VR becomes more of a liability than an asset. For those aircraft being a pilot is secondary to being a systems operator. Thin…

Personally I use physical MFDs in my simulator together with a VR headset, it works out great. Initially I thought I would need to get some kind of hand tracking cameras or passthrough in order to see what buttons I was pressing, but I found that you develop muscle memory super quickly, and seeing the buttons move in VR when you press them physically is good enough.

I had wondered how well that would work; thanks for that input!

Re: Steam Frame starts at $1059

#306

This is a huge step backwards for VR. The headset is heavy, hot, and worst of all, expensive. This is the opposite of progress for this field.

Slim, lightweight form factors similar to that of the Bigscreen Beyond are not going to be practical in a self-contained headset for quite some time to come, at least if the goal is to play anything more demanding than Terraria on it and its price range is anywhere remotely within reach of the general consumer. The only reason why Facebook has been able to swing such low prices is with steep subsidization, and the Qu…

I hope the fact there's now a more open, Linux based VR headset will encourage more variety of headsets and price points, like we see with PCs, generic Android handhelds, etc.

I'd love someone (maybe even Bigscreen themselves) to make something like a standalone version of the Beyond 2. I'd be happy with some kind of puck or whatever for the compute and/or battery just to have it be that lightweight.

Re: Steam Frame starts at $1059

#307
post #16

Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.

I had the Quest 2 a while ago and did manage to play some games on it (PCVR through Virtual Desktop, cause they didn't have 1st party support for Intel Arc B580).

In regards to shooting games, while some of them were nice (especially modded H3VR, all of the guns you could build etc.), the shooting and movement always felt off - rounds not always going where you'd think they should regardless of the game, aiming being a bit clunky especially with scopes and so on, same with some RPG combat games. I also tried out Into the Radius VR, CONVRGENCE, SUPERHOT VR and Zero Caliber VR. There was something weird going on, like the world scale feeling off and even when adjusting through the SteamVR options, the experience still being odd, no matter what IPD or height offsets or other settings I'd try. Never really got used to it.

But let me tell you, vehicle games were on another level. It's perhaps the best way to fly in War Thunder because the proper depth perception completely changes the feel of it (if they'd fix the damn camera, I don't want to break my neck trying to look far back), same with VTOL VR and racing games like Dirt Rally and even Euro Truck Simulator 2. You'd think I'd get motion sickness or something but no, it just felt good and more proper than staring at a flat screen, despite the limited resolution and all else. Oh and oddly enough Derail Valley also felt nicer than the FPS games, despite you also moving around a bunch (though it's mostly a train game).

VR is definitely a cool novelty, if sadly underpopulated. There was also some cool productivity software like Immersed but they kinda ruined it by removing support for multiple physical monitors and also the Virtual Desktop program and SteamVR won't let you display like 4x1080p monitors all at the same time, what's even the point of being limited to just one or two in VR? You have 360 degrees around you (well, or however much your neck can comfortably do)!

Re: Steam Frame starts at $1059

#308
post #47
post #16

Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.

Everyone is missing maybe the biggest point - this isn't just a VR device. You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment, which makes this much more like a SteamDeck with a giant private screen for a lot of people.

Except far less comfortable and motion sick inducing for a non-trivial portion of the population. No thanks.

HL Alyx was awesome though, nothing else on VR has been worth it for me.

Re: Steam Frame starts at $1059

#309

Earlier quoted context omitted.

It has a 21.6 Wh battery. You can easily get a power bank 3+ times this capacity, thus can last 4x longer. If anything, I would rather have that weight in my pocket or backpack than on my head, all things considered.

Can't use power banks on many flights now

Anecdotal, but on the last few flights that I've taken. I was told that you can use them, but you can't charge them on the flight. This was inside the US, American Airlines, and United. I can't speak to the other airlines.

Re: Steam Frame starts at $1059

#310

I want this for one reason and one reason only: DCS. Anyone know how well it works/doesn't work yet? I've waited for years to get a VR heads for DCS (its a flight simulator folks) .. and now, maybe, this is it.

Something to keep in mind that a lot of simmers (DCS specifically) don't get when they want to jump into VR: Once you hit the advanced 3rd Gen or any 4th Gen fighter or attack aircraft (essentially anything where you go "heads down" for any significant portion of the aircrafts mission profile) VR becomes more of a liability than an asset. For those aircraft being a pilot is secondary to being a systems operator. Thin…

I wanna do all of the above, to the extent that a few sessions a week can be had, and yeah, my existing multi-monitor rig allows for a degree of MFD integration, with lots of controls (faderfoxes repurposed for it) alongside an admittedly kind of basic warthog HOTAS .. its more for the fun than anything else. No chance, ever, to fly some of these machines any other way, so its gonna be great ..
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