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Ask HN: What are you working on? (September 2026)

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921–930 of 1001 posts

Re: Ask HN: What are you working on? (September 2026)

#921
post #304

working on a convention to organize your own video files on your own buckets https://github.com/xta/keepsake my goal is to offload phone videos (to free up device space) and persist them in self controlled storage. the convention makes this significantly more useful than a collection of object paths

Interesting, been thinking a lot about this recently due to Vimeo crazy price hike for private video storage...

Re: Ask HN: What are you working on? (September 2026)

#922
I've had it with my Chromecast and Apple TV, so I made https://github.com/onewolfmoon/abeam. It's open source, runs on Apple platforms, and does two things:

1. Play a YouTube video on a TV-connected Mac

2. Mirror a Mac or iPhone screen on a TV-connected Mac

The senders need macOS 26 or iOS 27. The TV-connected Mac can be running macOS 13 and up, so it's a nice use for an older laptop.

The apps are in app review now.

Re: Ask HN: What are you working on? (September 2026)

#923
post #678

I built https://kadaster.club , which shows all land parcel data of the Netherlands. There's some existing sites for this but they quickly try to upsell you stuff and/or are slow and don't show the parcel data when zoomed out too much. None of the other ones I've seen render the parcel data as vectors either, which hurts my eyes. I also just added https://kadaster.club/mcp so an agent can query the same data and even…

Interesting, what’s the use case for this?

Re: Ask HN: What are you working on? (September 2026)

#924

I'm working on vision3d ( https://github.com/yeetypete/vision3d ) a 3D extension to torchvision. vision3d aims to elegantly extend the well-established torchvision API to 3D object detection tasks. My colleagues and I were not happy with the state of 3D object detection frameworks. Things like mmdetection3d, OpenPCDet, etc. try to do way too much than what's needed for a good 3D ML library. They even came up with the…

Love that you not only focus on the functionality, but also making it easy to use as a dependency as well as caring about developer experience by leveraging the type system!

Re: Ask HN: What are you working on? (September 2026)

#925

I'm working on a real-life social app called Holler ( https://justhollerapp.com ). I'm an introvert and socially anxious, but I do enjoy hanging out with my friends. I just HATE the invitation-and-coordination game. If someone invites me and I don't want to go, I hate having to come up with a socially acceptable excuse. Inviting someone and waiting for them to make a socially acceptable excuse is equally awful to me.…

This kind of reminds me of Foursquare from back in the day.

Now a days I just have a few group chats where I can drop this kind of announcement in and see if there are any takers.

Re: Ask HN: What are you working on? (September 2026)

#926

projects per year in "Ask HN: What are you working on?" year projects avg/month ---- -------- --------- 2008 123 10.2 2009 104 8.7 2010 666 55.5 2011 86 7.2 2012 46 3.8 2013 389 32.4 2014 146 12.2 2015 104 8.7 2016 471 39.2 2017 456 38.0 2018 242 20.2 2019 246 20.5 2020 882 73.5 2021 837 69.8 2022 363 30.2 2023 425 35.4 2024 2122 176.8 2025 6220 518.3 2026 6093 677.0 (Jan-Sep) Top five topics per year (% of that year…

What's interesting (and kind of sad) here is that while AI drastically increased product count, more than 50% are now composed of dev tools and AI Some kind of golden shovels situation. I wish there were more games, personal apps, and open hardware – more fun stuff that became affordable due to AI

But there ARE more games, personal apps and open hardware! Games went from 38 in 2023 to 609 so far this year. A golden age for taking whatever sounds fun and making it happen. Yes, 50% of HNers appear to think AI metaprogramming is fun/important, but I'm excited that I can faff about with making little games and music apps and whatever else I can dream.

Re: Ask HN: What are you working on? (September 2026)

#927
Building throwdown.top: a free web app for making leaderboards for club crossfit competitions. The main goal was to build a tool for a friend who owns a crossfit box. The app is kinda simple (a few forms and tables) and not overloaded with features, but I was trying my best to make the UX comfortable, because I was the first user, and my friend - the second one :) It is battle-tested at real club events, so the early kinks have already been worked out, but feedback is always welcome! https://throwdown.top

Re: Ask HN: What are you working on? (September 2026)

#928
I been diving into Neurosymbolic for the past 8 months, been working on a database that combines the best probalistic and deterministic reasoning into a single source of truth for AI agents and larger systems. http://www.oxid-db.com

Working out some details before dropping it opensource.

Re: Ask HN: What are you working on? (September 2026)

#929
Nucleus programming language: https://github.com/zakwilson/nucleus/

It's still pretty early, possibly buggy, and almost certain to get breaking changes without warning.

My original thought was to combine Lisp syntax and structural macros with C semantics and see how much extra abstraction that would provide, but variants of that idea have been tried before. They may have been compelling at a certain point in time, but I think a new systems programming language in 2026 should offer more, so it does.

Some features include: strong typing, protocols (similar to Clojure or Rust traits), non-nullable references, error values, bound error handlers (a bit like Common Lisp), optional lexical lifetimes, namespaces, and no mandatory runtime overhead relative to C.

It's self-hosted, which I've noticed several new systems programming languages announced recently are not.

Re: Ask HN: What are you working on? (September 2026)

#930

I had claude faithfully rewrite SimTower so I could play it in the browser: https://kvetch.io/conciliatower I wanted to re-play SimTower but found it too difficult to get running through emulation. Instead, I worked for 6 months with Claude Code on a complete rewrite, replicating all the functionality from a Ghidra decompilation of the binary, an AI-generated summary of the original source code and my memory of the g…

While looking for the game files I found this web player : https://www.abandonware-france.org/online/play/simtower/

Currently in maintenance tough

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