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Steam Frame starts at $1059

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121–130 of 489 posts

Re: Steam Frame starts at $1059

#121
post #34

No better than the rest of the VR headsets that came before it and almost no-one wants them. These headsets will end up collecting dust with the Apple Vision Pro and the Meta Quest Pro. We gave VR headsets enough time and this is just going to be a repeat failure of the previous ones. Glasses such as the XReal on the other hand have a far better future than these VR headsets.

The current XReal models are very underwhelming. Very narrow FOV more or less equivalent to using a 27" monitor, lots of fuss with the cable, switching sound to headphones because the built in speakers are garbage. Issues with HDR support.

Re: Steam Frame starts at $1059

#122
post #18

Earlier quoted context omitted.

For me a lot of the value comes from the freedom you get with frame. Valve says “it’s your PC, install what you want” and it runs an open source OS. It’s the first truly Linux friendly headset (it runs arch btw) and I don’t have to send my data to Meta. Also foveated streaming means, according to reviewers, a pretty decent wireless PCVR experience. I can’t wait to play half life Alyx without a tether. Valve is just d…

Yeah, I've been Linux-only on the desktop since the early aughts and trying to get the Valve Index working was so frustrating and inconsistent I eventually gave up. It sits collecting dust and I've still never played more than the first fifteen minutes of HL: Alyx (because no game is worth installing Windows for). Very much looking forward to maybe actually being able to use VR on my gaming computer.

VR on linux has really turned a corner in the past 3 years. Last I played in vr with linux it was perfectly acceptable.

Re: Steam Frame starts at $1059

#123
post #99

Earlier quoted context omitted.

Not trying to proselytize an opinion here, but every time I think about VR Goggles + a virtual flat screen, I think about how entire industries exist to make us comfortable while we watch our real flat screens. A VR option would allow me to just lay comatose-like in my bed, goggles affixed to my face, as I watch whatever. It terrifies me, partly because of how good I bet it could feel.

I don’t know. I can’t even take a nap while having my glasses on, so the thought of lying down with a much weightier VR headset pressing down on my face doesn’t sound super comfortable.

I know lots … and lots … of people that sleep in VR. I don’t know how they do it either, but there we are!

This product doesn’t look half bad for sleeping in VR for people that are used to doing so with other headsets. Definitely easier than some offerings.

Re: Steam Frame starts at $1059

#124
post #90
post #52

Earlier quoted context omitted.

> You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment I can already run 100% of my Steam games on a flat screen in front of my real eyes

Not cinema size, and not with your poor eyes focused on "infinite". And not any of this on a plane, or a train, or a self driving car, or an RV.

I like that you specified that the car was self driving, but didn't specify the RV was.

Re: Steam Frame starts at $1059

#125
post #65

Brutal pricing. It would have been brutal at $600. Having said that, there really is no other game quite like Half Life Alyx. It's so good, immersive and one of a kind. Perhaps worth the price of admission. It's so good that it kind of ruined VR gaming for me because all other games kind of felt like tech demos from that point on. Yikes, what a terrible price. 55 minutes playing on-device Half Life Alyx. 1hr 30min st…

Is it really that bad? The hardware processing and storage is effectively a S24 which retails for $800. Add the additional displays, cameras and controllers, an extra $250 doesn’t seem that out there.

Whether it's a brutal price is separate from where it's fair for the hardware costs that went into it.

I don't want to buy that high end cell phone. First because I already have one (it would be very nice if I could have my phone handle compute from the back of my head or my pocket), second because I mostly want the headset to use with my desktop computer. $250 or $500 for a dumb headset with these features would be great.

Also charging 2-3x slower than you use the battery is very lame.

Re: Steam Frame starts at $1059

#126
post #56
post #47

Earlier quoted context omitted.

Everyone is missing maybe the biggest point - this isn't just a VR device. You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment, which makes this much more like a SteamDeck with a giant private screen for a lot of people.

How long is that comfortable? For sure not couple of hours in 1 go

VR enthusiasts will be in VR 7+ hours on a weekend. I regularly clock 4+.

Without a tether to the PC (I have battery in my pocket) it’s pretty okay!

Re: Steam Frame starts at $1059

#127
post #42

I want this for one reason and one reason only: DCS. Anyone know how well it works/doesn't work yet? I've waited for years to get a VR heads for DCS (its a flight simulator folks) .. and now, maybe, this is it.

I used a Rift for DCS and it was amazing graphically. Hard to go back to playing on a screen and using a HOTAS hat to capture your view (or head tracker). But you better have your HOTAS controls memorized because it's a pain not having visibility of them.

Yes, I would probably try to do some kind of "point webcam at HOTAS" hack to try to obviate this hassle, at least until I get the muscle memory really nailed.

Re: Steam Frame starts at $1059

#129

I don't game much nowadays; can I just use this to replace my monitor, and work within high fidelity VR?

You could do it, but the resolution isn't high enough for it to be a good experience. (2160x2160 per eye sounds like a lot, but with a 110 degree fov it's only ~19 pixels per degree. Which is like sitting very close to a 27" 720p monitor.)

For comparison, Apple’s Vision Pro has 3660x3200 pixels per eye.
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