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Steam Frame starts at $1059

store.steampowered.com

101–110 of 489 posts

Re: Steam Frame starts at $1059

#101

I don't game much nowadays; can I just use this to replace my monitor, and work within high fidelity VR?

you can even replace the whole computer if you tinker enough, since it runs Linux. whether or not that is a good idea in principle with _any_ vr headset is debatable.

AR glasses are much more suited towards that vertical at a lower cost, yet imo still struggle to be compelling in productivity.

Re: Steam Frame starts at $1059

#102
post #35
post #16

Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.

Gonna try it out on my m1 mbp because of this comment. Been waiting to play alyx forever but I didn't know a way to get mac to work - theres a solution now. Also VR headset has limited re-playability ... table tennis was my VR golf.

What headsets work on M1? The hoops I tried to jump through for a Quest 2 made me give up about a year ago.

Re: Steam Frame starts at $1059

#103
post #46

Earlier quoted context omitted.

HL:A is incredible, and I think it's still the best single-player VR game ever made, but it's almost seven years old now. It's pretty clear that this software ecosystem is dead.

I suspect that the current design of VR/AR is not likely to get cheap enough and light/small enough to catch on in a big way. Kind of seems like diminishing returns on headset improvements at this point.

The first VR system that many of us used was the W Industries / Virtuality system in the early 1990's. Those were $60k in 1991 which is $140k today.

If the price of leading edge VR price drops two orders of magnitude every 35 years or so, it's probably only going to be another 10-15 years for $200 headsets.

So it's not here yet, but will be soon.

Re: Steam Frame starts at $1059

#104
post #47

Earlier quoted context omitted.

Everyone is missing maybe the biggest point - this isn't just a VR device. You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment, which makes this much more like a SteamDeck with a giant private screen for a lot of people.

Admittedly my VR glasses are older, but for me this is a really terrible experience. If a game lacks native VR support, it's far more comfortable to just use my widescreen monitor in the real world.

I'd agree even if the resolution is closer to a real monitor I'd really rather not have a headset strapped to my face to play the same games I could play on a tv or monitor.

Re: Steam Frame starts at $1059

#105
post #7

At basically quest 3 levels of on device performance, this thing better have amazing software. This price is way too high. Our expectations have been warped by Meta's decade long subsidization of VR hardware

Everything from meta is a spyware and should be only touched inside a VM like with any other malware vendors.

Money is just a number and far less precious than personal dignity and privacy. I don't even get the idea why people really would compare something around 1k usd range in developed countries, it's a no brainer.

Re: Steam Frame starts at $1059

#106

I don't game much nowadays; can I just use this to replace my monitor, and work within high fidelity VR?

You could do it, but the resolution isn't high enough for it to be a good experience. (2160x2160 per eye sounds like a lot, but with a 110 degree fov it's only ~19 pixels per degree. Which is like sitting very close to a 27" 720p monitor.)

Re: Steam Frame starts at $1059

#107
post #47

Earlier quoted context omitted.

Everyone is missing maybe the biggest point - this isn't just a VR device. You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment, which makes this much more like a SteamDeck with a giant private screen for a lot of people.

Not trying to proselytize an opinion here, but every time I think about VR Goggles + a virtual flat screen, I think about how entire industries exist to make us comfortable while we watch our real flat screens. A VR option would allow me to just lay comatose-like in my bed, goggles affixed to my face, as I watch whatever. It terrifies me, partly because of how good I bet it could feel.

I have an "image sorter" web application that works great on desktop, tablets, phones and... my meta quest 3. I can bum around the spare room on the couch and have three big windows hanging in the air. If your "click" targets conform with WCAG AAA standards such an app is easy to use with controllers.

It's particularly fun to watch 3d movies with the headset but with several decent TVs in the house I'd watch movies most of the time with one of them.

Re: Steam Frame starts at $1059

#108
post #47
post #16

Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.

Everyone is missing maybe the biggest point - this isn't just a VR device. You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment, which makes this much more like a SteamDeck with a giant private screen for a lot of people.

That sounds like a worse experience to me.

Re: Steam Frame starts at $1059

#109
post #82

I think the price is very reasonable for what’s on offer (especially given the current memory crisis), and given that Valve doesn’t subsidize the cost of anything, it really shows how much Meta values your privacy and biometric data for advertising purposes (~$600 in subsidies). One thing I keep seeing reviewers skip over is VR Chat, which is weird since it’s a core VR experience that continues seeing average player…

For VRChat it has even more benefits - built in eye tracking out of the box and and expansion port for which rumoredly there should be an official project Babble lower face tracker under development. :)

That’s a big reason I’m buying it (along with the wireless freedom of movement). VRChat has been a godsend of socialization and authenticity, and I want to immerse myself into it more with FBT, ET, and FT/MT such that it feels like a proper digital self. I couldn’t do that in my apartment layout with lighthouses a la BSB or Index, but the Frame and modern SteamVR/OpenXR suggests this will be one of the best ways to immerse into VR experiences going forward.

The fact I can throw it into my bag and travel with it is a bonus.

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