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Ask HN: What are you working on? (September 2026)

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881–890 of 1001 posts

Re: Ask HN: What are you working on? (September 2026)

#881
I recently released a total rewrite of an app that's been shipping for the last couple of years, with moderate success.

The new version gives me a baseline for adding a lot more capability, while maintaining Quality, so I'm beginning to map out the way forward.

The first thing that I'm doing, though, is revisiting most of my old dependencies with an LLM, and improving the corner case handling and documentation. That will take a while.

Re: Ask HN: What are you working on? (September 2026)

#882

https://shopspec.io/ ShopSpec is a deterministic parametric furniture generator (bookshelves, cabinets, shop carts, leg-and-rail frames, multi-carcass composites) that encodes real woodworking intelligence and outputs shop-ready artifacts. Most recently, introduced the concept of value engineering by sweeping across dimensions to batch evaluate candidates that ranks based on sheet purchases. Also have in beta an MCP…

This is amazing, I may use it for a built-in pantry i'm planning to build.

In my use case, I end up with one side at an angle, is there a way to support that?

Re: Ask HN: What are you working on? (September 2026)

#885

[HUMAN-CODE] I'm building a video game. It's part Valheim, part Ultima IV: https://stravaeger.com/ You can play the demo in the browser now (mobile as well as desktop), but I'll be packaging it up for Steam soon. It's all vanilla javascript, html and css. No AI, no 3rd party game engine, no build system even, and just a couple external dependencies for things like networking that I didn't want to reinvent myself. It'…

> [HUMAN-CODE]

This reads like you accidentally forgot to remove the output from an LLM, but I presume the intent is the opposite.

Re: Ask HN: What are you working on? (September 2026)

#887

I'm building Orate, a free public speaking app: • Users are given a prompt and have 2 minutes to answer. • Speeches are reviewed by AI and other users. Speaking eloquently "off the dome" is an incredibly useful skill, improving all your interactions with other people. And like a muscle, you can train it with dedicated practice until it becomes effortless. It has been very fulfilling to listen to other people's speech…

Cool concept. Small feedback on the first user experience flow.

I downloaded the app to listen and write constructive notes for people, but I can’t enter the app until I’ve given microphone access and recorded a 30s clip. I’m on the bus, and can’t provide that audio now, and I’ll almost certainly forget about the app before I get 30 free seconds this evening. I think you’ll drop a lot of first time users here.

Re: Ask HN: What are you working on? (September 2026)

#888
I had claude faithfully rewrite SimTower so I could play it in the browser:

https://kvetch.io/conciliatower

I wanted to re-play SimTower but found it too difficult to get running through emulation. Instead, I worked for 6 months with Claude Code on a complete rewrite, replicating all the functionality from a Ghidra decompilation of the binary, an AI-generated summary of the original source code and my memory of the gameplay. Then deployed it to the web as WASM. I wanted the original feel of the game, so didn't create new art. Instead, you load an original binary you provide, and the on-page code parses it and pulls out the original assets.

I didn't look at a single line of code Claude wrote, but spent hours playing through the game and nitpicking every little behavior. A lot of time was spent convincing myself that the elevators just ARE that hard to get right >.I hope everyone can enjoy this game again. Did a writeup here: https://www.wyldcard.io/blog/simtower-remake-playable-in-bro...

source: https://github.com/Jonahss/concilia-tower

Re: Ask HN: What are you working on? (September 2026)

#889
post #885

[HUMAN-CODE] I'm building a video game. It's part Valheim, part Ultima IV: https://stravaeger.com/ You can play the demo in the browser now (mobile as well as desktop), but I'll be packaging it up for Steam soon. It's all vanilla javascript, html and css. No AI, no 3rd party game engine, no build system even, and just a couple external dependencies for things like networking that I didn't want to reinvent myself. It'…

> [HUMAN-CODE] This reads like you accidentally forgot to remove the output from an LLM, but I presume the intent is the opposite.

Somebody suggested tagging posts to specify whether they were things you built vs things you asked an llm to build.

That was just a copy paste of one of the options.

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