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Steam Frame starts at $1059

store.steampowered.com

21–30 of 489 posts

Re: Steam Frame starts at $1059

#21
Wish Valve would make enough of something so that everyone that wanted one could get one. I wanted to get an Index headset when they launched that. I would check the Steam store page every few months, for 5 years. Every time it said "Out of Stock". It's still out of stock in France today. They design great products, but are useless at getting them produced in quantity.

Re: Steam Frame starts at $1059

#22
post #16

Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.

HL:A is incredible, and I think it's still the best single-player VR game ever made, but it's almost seven years old now. It's pretty clear that this software ecosystem is dead.

Re: Steam Frame starts at $1059

#23
post #4
post #2

Also exciting, Valve has finally started shipping native ARM/FEX builds of Proton 11: https://www.pcgamer.com/games/vr/valves-latest-proton-11-bet... Will be super interesting to benchmark various ARM chips and see where they land performance-wise!

AFAIK they still aren't shipping an actual ARM64 version of Steam, making it difficult to actually use those (unsupported) ARM builds of Proton. That article is 5 months old.

Not officially, but it's publicly available for download.

https://interfacinglinux.com/community/sbcsoftware/native-st...

Re: Steam Frame starts at $1059

#24

I want this for one reason and one reason only: DCS. Anyone know how well it works/doesn't work yet? I've waited for years to get a VR heads for DCS (its a flight simulator folks) .. and now, maybe, this is it.

For DCS only, I wonder how this slots between a Q3 and a bigscreen beyond. The beyond with no controllers is probably about the same price all in as the 1TB, but would be better screens and lighter. If you dont care about the standalone stuff it might be another good option. The frame does bring more versatility, but at the cost of battery/weight. Wireless VR in sims is unbeatable in terms of immersion though.

Re: Steam Frame starts at $1059

#25
post #7

At basically quest 3 levels of on device performance, this thing better have amazing software. This price is way too high. Our expectations have been warped by Meta's decade long subsidization of VR hardware

For me a lot of the value comes from the freedom you get with frame. Valve says “it’s your PC, install what you want” and it runs an open source OS. It’s the first truly Linux friendly headset (it runs arch btw) and I don’t have to send my data to Meta. Also foveated streaming means, according to reviewers, a pretty decent wireless PCVR experience. I can’t wait to play half life Alyx without a tether. Valve is just d…

It's a compelling product niche, for sure - but still, awfully niche. I'm sure there's folks out there who will bite on the chance to have a top-line VR headset with Linux, but at the price point... gotta be a fairly small market segment.

Still, I'm happy they're doing this, it seems like a cool product and I bet it would be almost as much fun as a platform to hack around on as it will be for gaming.

Re: Steam Frame starts at $1059

#26
post #7

At basically quest 3 levels of on device performance, this thing better have amazing software. This price is way too high. Our expectations have been warped by Meta's decade long subsidization of VR hardware

2x GPU performance[1] and RAM, along with it being your machine instead of a locked down Meta android device is worth 2x the price for many. Eye tracking is also huge, both as an additional input device, and lifting GPU performance even more with foveated rendering.

[1] https://shattered.io/steam-frame-vs-quest-3/

Re: Steam Frame starts at $1059

#28

Brutal pricing. It would have been brutal at $600. Having said that, there really is no other game quite like Half Life Alyx. It's so good, immersive and one of a kind. Perhaps worth the price of admission. It's so good that it kind of ruined VR gaming for me because all other games kind of felt like tech demos from that point on. Yikes, what a terrible price. 55 minutes playing on-device Half Life Alyx. 1hr 30min st…

I played it on my Quest 2 so that's not really the price of admission

Re: Steam Frame starts at $1059

#29
post #7

At basically quest 3 levels of on device performance, this thing better have amazing software. This price is way too high. Our expectations have been warped by Meta's decade long subsidization of VR hardware

lmao. n o. thats meta and this steam. iykyk

lol.. offended some zuckers

Re: Steam Frame starts at $1059

#30

I want this for one reason and one reason only: DCS. Anyone know how well it works/doesn't work yet? I've waited for years to get a VR heads for DCS (its a flight simulator folks) .. and now, maybe, this is it.

I bought an HP Reverb G2 for DCS about 5 years ago and it worked great. When Windows started deprecating the Mixed Reality services random things started breaking, though.
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