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Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

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Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#81
post #74

Earlier quoted context omitted.

> You also can’t play RTS games on consoles. You can, see StarCraft 64.

Starcraft 64 is infamously terrible and is evidence that RTS games don't work on consoles.

I rented it at blockbuster, loved it, bought it, and then played many hundreds of hours on it. I don’t know if I agree with your statement as written.

That said, I don’t know if I would even touch a RTS on a console these days. So maybe I agree in spirit.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#82
post #47

> a target release date of 2030 Don't get me wrong, I'm excited for a StarCraft shooter despite it not being StarCraft at all (I enjoy the universe). I wanted StarCraft: Ghost back in the day, and this feels like a taste of that dream. That said, targeting a release of 2030 is wild to me. Look at the Astra game dev hype that's hitting twitter right now. Yes it's all filtered to the best possible examples / yes people…

Apparently 6 years is not an uncommon development cycle for AAA right now. For a random example, Ghost of Yotei which is also an open world game, was in development for 4 years. That game is a sequel too, and I think Sucker Punch is probably less dysfunctional than Blizzard at the moment. Still it might have been premature to announce it at this stage.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#83
post #76
post #47

> a target release date of 2030 Don't get me wrong, I'm excited for a StarCraft shooter despite it not being StarCraft at all (I enjoy the universe). I wanted StarCraft: Ghost back in the day, and this feels like a taste of that dream. That said, targeting a release of 2030 is wild to me. Look at the Astra game dev hype that's hitting twitter right now. Yes it's all filtered to the best possible examples / yes people…

I just read the book Play Nice: The Rise, Fall, and Future of Blizzard Entertainment by Jason Schreier (without having played any of their game or being aware that BlizzCon is around the corner). It seems they'll repeat their own mistakes. I am getting more and more pessimistic about these studios and their AAA works. Every game is now a gamble with multi year effort with hundreds if not thousands of staff behind it.…

Matches my experience. Indie games can be delightful, full of Easter eggs and heart that the dev(s) build for the fun of it. I just played through Hollow Knight for the first time and man, what a great experience.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#84
post #3

Incredible to see how disconnected Blizzard is from its customers. One more shooter, when we wanted the next RTS.

Blizzard being a generally terrible developer aside, I don’t think you’re right about this. RTS is not a very popular genre all things considered, and the ARTS/MOBA variants are dominated by DOTA and League of Legends. You also can’t play RTS games on consoles. A lot of fans of StarCraft still wish they saw StarCraft: Ghost see the light of day. Arguably the franchise is very much underdeveloped. The IP and story wou…

> You also can’t play RTS games on consoles.

Pikmin.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#85

Earlier quoted context omitted.

You realize people said the exact same stuff before SC2, right? Saying it's a dead genre, nobody is going to buy it so they won't make it, etc. And yet SC2 was extremely successful. I predict SC3 would be equally successful if Blizzard can do a good job making it (which is not certain these days). > You also can’t play RTS games on consoles. You certainly can. See Halo Wars.

Halo Wars sold 16.7% of Halo 3’s first week sales according to Wikipedia. It was commercially successful but not in a mainstream mass audience kind of way. Yes, it proved that RTS can be done on a controller (arguably, StarCraft 64 kind of sort of proved that, too), but if you’ve ever played StarCraft 2 I think you’d agree that particular style of RTS is really not possible without a keyboard and mouse. The game is a…

Halo Wars is also not much of an RTS. While it does have base building, the SP campaigns are full of RTT-like missions. It is actually a very fun game that stands way above compared to a more “by the numbers” implementation of, for example, Command & Conquer 3. Halo Wars found a much better balance and is a much more polished console experience.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#86
post #22
post #3

Incredible to see how disconnected Blizzard is from its customers. One more shooter, when we wanted the next RTS.

Let's not kid ourselves that it would be a good RTS. Starcraft 2 + expansions is a very poor game compared to brood war. If you haven't watch the ASL it's definitely worth a gander: https://www.youtube.com/watch?v=HIpLl2W2chg I'm still amazed that Blizzard dropped the ball on recreating the same environment that enables dynamic play, instead it's always a formation of rock paper scissors with very little nuance in be…

I feel bad for these people man. Flash, Tastosis. I get they’re doing what they enjoy, but holy shit that is not a life I want to live.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#87

Earlier quoted context omitted.

>"when we wanted the next RTS." You think you do, but you don't.

It’s funny because that’s word for word what blizzard said after years of people asking for WoW Classic. Which ultimately they ended up making and is very successful. Sometimes people know what they want.

Money talks, bullshit walks.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#88
The strongest pitch at BlizzCon was WoW Forever, I think.

It's finally cementing Classic as a format with its own set of disciplines, and I believe it'll draw a lot of players back from Turtle, Ascension, etc. which have seen interest in recent years.

I'd love to see Blizzard work with the community projects [0][1][2] that underpin most private servers to release first-party (or "blessed by Blizzard" third-party) engine tooling (the way they used to with games like StarCraft and Warcraft) for WoW as a whole.

Doing that would be a lot easier than continuing this cycle of having to revamp things every few years to keep pace with what their arch enemy (the private server community) is doing.

Some players would argue that private servers are where the most interesting ideas for the WoW franchise are coming from, and that Blizzard haven't made experiences that are compelling enough to justify paying their subscription to play on official servers for a long time. WoW Forever is probably changing that for a lot of people, obviously, but for how long?

Consider, also, solo creators [3] who want to work on passion projects (with no intent to hurt Blizzard's bottom line by running a public server and "stealing" their players with their own intellectual property.) Why should they have no support whatsoever from Blizzard to create new games/experiences within WoW?

It's worth remembering that entirely new genres of games emerged from the communities of earlier Blizzard titles, like tower defences and MOBAs. And they turned out to be famously missed opportunities for Blizzard. Why haven't they learned this lesson yet?

0: https://github.com/mangos

1: https://github.com/TrinityCore

2: https://github.com/azerothcore

3: https://www.youtube.com/@Yafrovon

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#89
post #59

Earlier quoted context omitted.

That is a quote from the lead developer of WoW about how everyone asking for classic wow thought they wanted it but wouldn't actually play it. Then blizzard made classic wow and it was a huge hit.

They basically only did it because the private servers had enough of a userbase that they felt obliged to get that money for themselves afaict

Product Market Fit rarely flatters the egos of visionary product managers.
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