There's a demo app here that only works on desktop - https://fab.ooer.com/ (scroll down in the right hand menu to quality and change to 'trace' for photo mode)
Ask HN: What are you working on? (September 2026)
301–310 of 804 posts
Re: Ask HN: What are you working on? (September 2026)
#302Optimem, a spaced repetition learning app that aims to be a user-friendly alternative to Anki. Or a more effective version of Duolingo. https://optimem.org
Re: Ask HN: What are you working on? (September 2026)
#303I posted Million Short 14 years ago to HN and the search engine has been largely the same since then. Now working on a pretty major overhaul: Launching our own decent sized independent index along with some (I think) cool & useful features.
The search requires a paid account currently although I plan to post a Show HN soon that won't require any account or payment.
Re: Ask HN: What are you working on? (September 2026)
#304I remember someone saying that when you build a game, you end up building tools to help you build the game. I never really got that, but now I do. I've spent quite a bit of time working on tools to help me balance the various game mechanics.
One weird learning, it was much easier to get it on the iOS app store, than the Google Play store. Google wants you to have a closed playtest with at least 12 players, for 14 days. I did that and they said the testers weren't engaged enough.
If you want to check it out on iOS https://apps.apple.com/us/app/fairway-rogue/id6783598189, I'm still trying to get it on Android
Re: Ask HN: What are you working on? (September 2026)
#305While that's been frustrating, most my fun has been on the non-tech side. To get a break from the computer last year, I ran the length of Japan (around 3,400 km). And now I've been helping my partner edit the videos and stick them on YouTube:
https://www.youtube.com/watch?v=50oQQThXWnc&list=PLVFWiVG-hZ...
Re: Ask HN: What are you working on? (September 2026)
#306Earlier quoted context omitted.
Gonna try it. And also share it with my friend if it helps me. Interesting idea. Thanks.
Try it... I almost always get heavy eyes feeling (kinda soft burning like) on the 10 minutes one. Also would love some feedback!
Re: Ask HN: What are you working on? (September 2026)
#307Re: Ask HN: What are you working on? (September 2026)
#308And the other one is a AI rank monitoring for brands - https://lumirank.ai
Re: Ask HN: What are you working on? (September 2026)
#309It's an early version so many (if not most) things that would be in a game are still missing at the moment (though planned on paper).
One interesting thing is that because the Voronoi voxels are so malleable, things like round or hollow worlds are a pretty natural outcome.
In parallel to working on it, I've been mostly using it to build and improve my own voxel castle with a pointy roof, slanted walls, custom built stairs, tables, chairs and all those nice things.
In the last update I added a CRT filter and some pixelation options as I find that appealing. As for the future (maybe as the next thing?), I guess I'd probably like to add the ability to build less blocky things like round towers (or flower vases!), but that is still very much a work in progress.
The Web version (WebGL) is completely free (and will stay that way):