Ask HN: What are you working on? (September 2026)
231–240 of 804 posts
Re: Ask HN: What are you working on? (September 2026)
#232Open source, free, no login, nothing to sell. I'm not trying to build a business on this. I just want agents to write better code, and that only happens when they have something firmer than a chat prompt to work against. CLI is here: https://github.com/girishr/SpecPilot
It started as a TypeScript CLI in January. Enough people told me they either didn't want a CLI or didn't know how to use one that I rebuilt the front door as a guided chat: 27 questions, runs fully offline in the browser, outputs the .specs/ tree plus an onboarding prompt for your IDE.
Recently shipped an MCP server so the agent can run the questionnaire itself rather than the human doing it, published to the official MCP registry and Smithery. Next is brownfield: point it at an existing repo and backfill specs from the code. Honest state of things: the Product Hunt launch got 4 votes and around 100 visitors, and I had no event tracking wired up, so I couldn't even tell how many of those generated anything. Fixed since. Usage is small but real, and it's coming through MCP rather than the web app, which I did not expect.
The part I keep circling back to is that spec generation is easy to copy. Spec enforcement is where the value is: checking a diff against the spec and failing loudly. Feedback welcome, especially from anyone who tried SDD on an existing codebase and gave up.
Re: Ask HN: What are you working on? (September 2026)
#233Re: Ask HN: What are you working on? (September 2026)
#234A way for BJJ and martial arts academy owners to manage attendance, payments, class schedules, and student progress.
I train BJJ myself and saw how much time instructors lose to admin work, so I wanted something simpler and more focused than the generic gym software out there and have been having a lot of fun building it with feedback from real academies.
Re: Ask HN: What are you working on? (September 2026)
#235Re: Ask HN: What are you working on? (September 2026)
#236I’m seeing near-100% root-cause accuracy on synthetic test data and am looking to validate that on real production workloads using OpenTelemetry tracing. If you’re open to chatting or experimenting, drop me a line! I’d also love to hear ideas or how we can improve observability.
Re: Ask HN: What are you working on? (September 2026)
#237I've been making a Rust-based XML parser that can be used on its own, or as a drop-in replacement for libxml2 at the C ABI level. Basically, it's not only 2x faster than libxml2, but being written in Rust eliminates a lot of cybersecurity risk. Roughly 70% of CVEs come from memory-safety bugs, a whole class that Rust rules out at compile time. https://supso.org/projects/sup-xml/docs
I will seriously consider adopting it as long as it supports streaming matches (it seems like it does).
Re: Ask HN: What are you working on? (September 2026)
#238https://SourceLibrary.org is a hub that now provides over 20,000 translations of classical texts in dozens of languages (Latin and Greek but also Chinese, Sanskrit, etc). We always provide the original image of the text next to the AI translation (so if you don’t trust it, you can do it again). For a sense of scale, SourceLibrary now hosts more words than English Wikipedia!
You can freely connect to the public MCP for research; that way AI can read books and not hallucinate quotes. In Claude, it also retrieves images directly into the chat.
This is a philanthropic project based at the non-profit “The Embassy of the Free Mind” in Amsterdam, a rare book library devoted to free thought and mysticism. https://embassyofthefreemind.com
SourceLibrary is totally free and open source. If we can raise the money, we hope to translate 100k books before the end of the year.
If you want to dive in, I’d suggest trying our research agent with a rabbithole topic of your choice: https://sourcelibrary.org/librarian/
Re: Ask HN: What are you working on? (September 2026)
#239Re: Ask HN: What are you working on? (September 2026)
#240I've been working on a voxel game engine called Bonsai for ~10 years. Probably the most interesting thing about it at the moment is the editor. The world, and most things in it, are represented as collections of SDFs. More accurately, they're density fields, but, potato-tomato. Bonsai has undergone a large rewrite over the last couple years that's nearing completion. A world edit is defined as a bunch of SDF paramete…