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Ask HN: What are you working on? (September 2026)

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211–220 of 803 posts

Re: Ask HN: What are you working on? (September 2026)

#214
I'm building an expedition weather app that works via satellite messengers like Garmin inReach, ZOLEO, and iPhone satellite messaging.

It has been really interesting trying to fit a detailed weather forecast into about 1,000 bits. I'm using an rANS entropy coder fitted on historical weather forecasts. I'm able to fit about 100 time periods (~4 days of hourly data) into a 160 character message, using just a couple bits per variable on average.

Github: https://github.com/aaasen/goingblue Site: https://going.blue

Re: Ask HN: What are you working on? (September 2026)

#216
Self hosted database access management, think Code Reviews for SQL Statements for when your devs need to go to prod: https://github.com/kviklet/kviklet

Recently cleaned up my postgres proxy and built a MySQL wire proxy so that you can use psql/datagrip as a dev but every statement is still logged. With SSO and no password sharing ofc!

Re: Ask HN: What are you working on? (September 2026)

#217
My wife and I made a daily guessing game together. Unlike others of the genre that we enjoy playing, an explicit goal of this one is teaching you about the world as you play it. It’s quite simple, using Wikipedia and factbook.json for information about the countries, but it incorporates a few ideas that I think are fun and there’s a lot I’d like to experiment with.

https://countryguesser.jkoff.ca

Re: Ask HN: What are you working on? (September 2026)

#218
I have ALOT of free time since quitting my job.

0) money-money-money: A sub 15Kb server-less opinionated household budgeting tool [0]. Why? Its made to be extremely compressible, so you can edit your household budget and share back and forth with your partner via short-links or QR codes. The idea is you edit your budget, send the link to other party, they can view or edit and send back to you without a server in the loop. [0]

1) slices: An alternative AI-first ADHD-friendly architecture experiment where everything you code is a "slice" with a shared event pool. A slice is a fully self contained "feature". Slices can only communicate with other slices through a shared event pool. Inspired by small-talk, vertical-slice architecture, and ADHD. I used slices to build a self-modifying IDE too. [1] [2]

2) text compression experiments: I'm experimenting with approaches to compress text in pursuit of the Hutter prize. The idea is to take the entirety of the English Wikipedia, and compress the text as small as possible whilst still being able to reproduce it. [3]

3) tiniest maze solving neural network: A write-up work in progress on a maze solver I built with heavy LLM help, managed to get a 14 byte neural network solving 96% of unseen mazes. [4] [5]

[0] - https://con-dog.github.io/money-money-money

[1] - https://github.com/con-dog/slices-demo

[2] - https://con-dog.github.io/slices-demo/

[3] - http://prize.hutter1.net

[4] - https://github.com/con-dog/tiny-neural-network

[5] - https://minimio.ai/

Re: Ask HN: What are you working on? (September 2026)

#219

I've been working on a voxel game engine called Bonsai for ~10 years. Probably the most interesting thing about it at the moment is the editor. The world, and most things in it, are represented as collections of SDFs. More accurately, they're density fields, but, potato-tomato. Bonsai has undergone a large rewrite over the last couple years that's nearing completion. A world edit is defined as a bunch of SDF paramete…

Wow, unbelievably cool. Good luck with the new game using the engine
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