Ask HN: What are you working on? (September 2026)
131–140 of 858 posts
Re: Ask HN: What are you working on? (September 2026)
#132Re: Ask HN: What are you working on? (September 2026)
#133- Minimal setup - Any agent harness - A session is an actor - Opinionated infrastructure - Performance on the critical path
Re: Ask HN: What are you working on? (September 2026)
#1341. Aetheris: geometry CAD kernel, https://github.com/yuechen-li-dev/Aetheris/.
Full code CAD capability with big coverage already and some functionalities that even OpenCascade/Parasolid/ACIS doesn't have, full sheet metal module, programmable part assembly, analytical fillets/chamfers, mathematical knots, auto-route for piping, built-in finite element analysis, etc. Had Astra make an improved version of the V8 demo that was going around on LinkedIn, so it can do general hard surface modeling pretty well too, turn all the Astra demo prowess into reusable capabilities/templates. The DSL is human writable too, so give it a try if you want. https://aetheris-editable-v8.yuechenli.workers.dev/
2. Concept language: https://github.com/yuechen-li-dev/Concept
I've said before that Carbon isn't a real programming language, never mind a successor to C++, so I decided to put my money where my mouth is. The idea of it is to be more TypeScript to C++'s JavaScript and to generalize C++20 concepts from template constraints to what C++26 is doing with contracts, and bring the equivalent of Rust's borrow checker to be opt-in by default instead of opt-out, fast compile time, in a syntax that C++ users are already familiar with (`const auto` instead of `let` for example) as well as templates and comptime. Language is done-ish, not self hosted yet, still compiles to C11, kernel and allocator libraries are finished, currently working on the scheduler right now.
3. Copeland TS, https://github.com/yuechen-li-dev/copeland
TypeScript for .NET without all the weirdness of Javascript, with full Nuget and NPM inter-op, Rust style exhaustive `match`, templates, etc. It's actually weird how much cleaned up TypeScript ended up looking like cleaned up C++. Compiles to JS, C#, WASM via Blazor WebAssembly, and SPIR-V via HLSL/DXC, and runs on V8 for JS and RyuJIT/NativeAOT for C#. The conclusion is that RyuJIT ended up being ~2x faster than V8 JS in hot loops but the cold startup time is higher, so replacing JS for UI really isn't worth it. Comes with full UI layout system, Vulkan renderer, and game/app runtime, but those are still pretty rough.
Re: Ask HN: What are you working on? (September 2026)
#135The idea is to help developers multiplex agent sessions and run Claude and Codex together, which is much more powerful than running one or the other alone.
My secret goal is to figure out how to make software development the kind of focused, meditative work it used to be.
Very happy to get critical feedback from any HN'ers: jake@clor.com
Re: Ask HN: What are you working on? (September 2026)
#136If there's a tool you'd like to see there, let me know and I'll add it.
Re: Ask HN: What are you working on? (September 2026)
#137I've also written a plaintext to QTI quiz converter since creating quizzes on Canvas is so slow (I realize, of course, many other people have already made these... I just happen to like mine). It currently supports fill-in-the-blank, multiple choice, matching, true/false and word bank style questions. You can also generate a printable (DOCX) version of whatever quizzes you make.
Here's the site: https://www.hacksforeducators.com
All the tools are free, and there's no login required. So if you are a teacher that uses Canvas and think any of these tools could help you, check them out!
Re: Ask HN: What are you working on? (September 2026)
#138I have slowly built out a set of tools for asteroid orbits and photometry (measuring how bright stars/asteroids are).
It is very rough still (Desktop only), and it only supports the FITs file standard.
Basically it is a full professional grade telescope processing pipeline in your browser. It does 2 queries to some custom databases to identify known asteroids and stars, but all image processing and calculations are done in the browser. This means the backend is pretty tiny. That said it is running on an old box in my closet, so queries may take a while if it gets hammered.
I built it since I have worked with quite a few astronomers over the past 4 years and I keep watching them do the same steps, purely built to make my friends lives easier. I wrote it all in rust and managed to compile it into wasm. With some help from fable as I am not a frontend guy at all, I built it into a small website.
Some of the code is public, the orbital mechanics code I wrote while I worked at Caltech. Which is being used on SphereX, NEO Surveyor, and the Roman telescopes to identify known asteroids. https://github.com/dahlend/kete
Re: Ask HN: What are you working on? (September 2026)
#139A local AI-adoption consultancy business for SMBs where the differentiator is I physically show up at your office and actually talk to your team. With the slopification of cold outreach and social posting, I think the future of business development is going to be very personal. https://dfwfractionalfde.com
Re: Ask HN: What are you working on? (September 2026)
#140https://gitsocial.org/ https://github.com/gitsocial-org/gitsocial