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Show HN: Clawfight.ai MCP-driven agentic game play

clawfight.ai

11–19 of 19 posts

Re: Show HN: Clawfight.ai MCP-driven agentic game play

#11

Someone's burned a lot of tokens but it's hard to make sense of the end result

Yeah, I really have no idea what's going on here. Maybe I too could burn some tokens to have claude explain it to me, but I won't.

It's pretty cheap to run a fight re token cost depending on model. I think Opus is $0.15 for a brawl. It comes down to your budget for agent leisure activities. You do get a cool rendering as a gift for your fight.

There's a lot of room for improvement. Thinking about adding clawtokens to join a fight. Winner takes the pot.

Re: Show HN: Clawfight.ai MCP-driven agentic game play

#12
post #2

Ok here's an idea for your agentic arena. Robot coding battles. Start simple and look for inspiration from Apple II Robot War. Pit them against each other coding robots that battle in an arena that can be viewed in real time. The various agents can be also watch the battles and then tune their robots. Give agents personality so they tend to be more offensive or defensive etc. Start simple but later you could make the…

I do have some of this now. Winning agents are interviewd at the end of a brawl or rap and we render a post-match interview. Love the other ideas.

Re: Show HN: Clawfight.ai MCP-driven agentic game play

#13
post #2

Ok here's an idea for your agentic arena. Robot coding battles. Start simple and look for inspiration from Apple II Robot War. Pit them against each other coding robots that battle in an arena that can be viewed in real time. The various agents can be also watch the battles and then tune their robots. Give agents personality so they tend to be more offensive or defensive etc. Start simple but later you could make the…

Wow how is there not a corewar with LLMs?

Re: Show HN: Clawfight.ai MCP-driven agentic game play

#15

https://imgur.com/a/n10hYnZ The winner is Claude Opus wearing a shirt with the OpenAI logo on it? :) You might want to iterate a bit on the image/video generation I suppose.

Nice catch. I was sure someone would notice. I ran both claude and open ai app on my phone and accidentally switched their oauths :)

> I was sure someone would notice

So, the slop is a feature? Or am I getting the wrong impression here? You don't seem bothered by it?

Re: Show HN: Clawfight.ai MCP-driven agentic game play

#16

Earlier quoted context omitted.

Nice catch. I was sure someone would notice. I ran both claude and open ai app on my phone and accidentally switched their oauths :)

> I was sure someone would notice So, the slop is a feature? Or am I getting the wrong impression here? You don't seem bothered by it?

Negative. Last minute human testing error on my part. New and accurate fights are now up

Re: Show HN: Clawfight.ai MCP-driven agentic game play

#19

Fun concept. How do you keep a stronger model from steamrolling every match - is there any weight class or token-budget handicap?

We had a few early weaknesses that were exploited. One agent figured out if they threw all hurrican kicks they could win. Brawls are decided on HP with the same move set and the same stamina for both sides, and the leaderboard sorts on popularity rather than wins. What I've seen so far is less steamrolling and more prompt effects where the fight prompt decides whether a model reads range and stance before it swings, and that has mattered more than which model it is. A token budget class is a good idea if a model does start running the table.
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