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StarCraft returns in 2030 as an open-world shooter

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Re: StarCraft returns in 2030 as an open-world shooter

#51
post #36
post #32

They just abandon the entire RTS fan base. This feels just like the diablo immortal announcement disaster where they announce a product that is completely outside the target audience. I hope it's good, but it's really disappointing to not just have starcraft 3. Instead we get diablo 5? I wish I could feel positive about any of the blizzcon announcements, but it all feels like an out of touch joke.

RTS is pretty much a dead genre these days. There have been indie releases but nothing did well enough for a big studio to take notice. They tested the water with a Command and Conquer remaster a few years ago too.

The most ive done with RTS the last decade is watch some mass Beyond All Reason videos (I dont have the hardware for mass battles myself.) LoL and other moba dota-likes I think took the a bulk of the rts competative crowd. Now I feel like the traditional rts community has to butt heads with other strategy genres to take players if they want to approach old school rts levels of success. Trying to pull moba players back seems like it would have massive diminishing returns.

Re: StarCraft returns in 2030 as an open-world shooter

#52
Blizzard is getting a lot of vitriol and I don’t think it’s unwarranted. Yes, some of it might be melodramatic but I remember when Warcraft 3 was coming out. Or even Lord of the Clans. People were mega hyped.

This is a huge turn of the tide. Very little of the core fan base, if they even still have that, is interested. Both Diablo 5 and StarCraft 3 getting panned. Very strange of Blizzard to do this, especially as a fuck-you to people who bought Diablo 4 and now there’s no Diablo in it, unless they release a surprise expansion pack which would just be weird.

As for the trailer, it looks like a grimdark Warhammer 40K thing. I don’t know why they are releasing trailers so early. I’m guessing they’ll spend the next 3-4 years in constant marketing mode to drum up sales?

I don’t even get this company anymore. Who the fuck is in charge around here? And where’s our air support?

Re: StarCraft returns in 2030 as an open-world shooter

#53
post #47
post #36

Earlier quoted context omitted.

RTS is pretty much a dead genre these days. There have been indie releases but nothing did well enough for a big studio to take notice. They tested the water with a Command and Conquer remaster a few years ago too.

That’s fine, just let it die. But they gotta milk the goddamn IP dry.

It's been like 11 years since the last game, it seems a bit reactionary to call that "milking the goddamn IP dry."

Re: StarCraft returns in 2030 as an open-world shooter

#54
post #32

They just abandon the entire RTS fan base. This feels just like the diablo immortal announcement disaster where they announce a product that is completely outside the target audience. I hope it's good, but it's really disappointing to not just have starcraft 3. Instead we get diablo 5? I wish I could feel positive about any of the blizzcon announcements, but it all feels like an out of touch joke.

> They just abandon the entire RTS fan base

They did announce a new Warcraft 3 expansion at Blizzcon too.

Re: StarCraft returns in 2030 as an open-world shooter

#55
post #46

Earlier quoted context omitted.

For all the flaws in how Nintendo treats fans of their IP, the games they put out themselves are consistently fun. Mario Kart still feels like Mario Kart even decades later, and not in stagnating/bad way.

The original creators of Mario Kart are still involved in the latest entries (a 34-year run!) Thats not common outside Nintendo.

Didn't know, that's pretty cool! I do think Nintendo generally has a good sense of what they want from their games, so perhaps future generations will stay true to the current 'generation' of game leads.

Re: StarCraft returns in 2030 as an open-world shooter

#56

Earlier quoted context omitted.

Consoles sold at a loss before. They can do that again if it enables selling software, which often has pretty fantastic margins.

This is easily the most depressing thought I've encountered in a while. It's entirely accurate and combined with talk of AI regulation it paints a picture of a very bleak future indeed. Locked down hardware given away almost for free, permits and AI based monitoring required for anything with the computational power of a GPU from 10 years ago, and market prices that place 64 GB of RAM in the same ballpark as a brand…

Idk I had a lot of fun playing Halo 2 as a teenager

Re: StarCraft returns in 2030 as an open-world shooter

#57
post #46

Earlier quoted context omitted.

For all the flaws in how Nintendo treats fans of their IP, the games they put out themselves are consistently fun. Mario Kart still feels like Mario Kart even decades later, and not in stagnating/bad way.

The original creators of Mario Kart are still involved in the latest entries (a 34-year run!) Thats not common outside Nintendo.

Nintendo seems to be the outlier in the video games industry in that they are very much willing to foster talent over a long term. People who started doing sprite work 35 years ago are still there today and directing games. It's almost like the secret to long-term success is developing a roster of highly-skilled professionals, rather than treating your staff as disposable.

Re: StarCraft returns in 2030 as an open-world shooter

#58
post #27

Earlier quoted context omitted.

Go on?

Tempest Rising was taunted as the old school C&C RTS comeback and it ended as niche game with small player base and 9.5k player peak on Steam. Probably best RTS game going on currently is Beyond All Reason, and that's because guys are doing it as an open source clone/followup to Total Annihilation and Supreme Commander Alliances and not actual business (but they started to look for a way to monetize it to fund future…

Taunted = vaunted?

Re: StarCraft returns in 2030 as an open-world shooter

#59
post #4

Even a half hearted RTS would be better recived, how can they not know that?

Couldn't be more wrong. The market for new RTSs is too tiny and saturated to turn a profit on any new IP. The small existing player base is too entrenched to move away from the old established IPs that are still popular to something new and unproven.

Guy you're out of touch

There's quite a few new RTS games coming out

Re: StarCraft returns in 2030 as an open-world shooter

#60
post #36
post #32

They just abandon the entire RTS fan base. This feels just like the diablo immortal announcement disaster where they announce a product that is completely outside the target audience. I hope it's good, but it's really disappointing to not just have starcraft 3. Instead we get diablo 5? I wish I could feel positive about any of the blizzcon announcements, but it all feels like an out of touch joke.

RTS is pretty much a dead genre these days. There have been indie releases but nothing did well enough for a big studio to take notice. They tested the water with a Command and Conquer remaster a few years ago too.

I think RTS could continue to work if someone made a massive leap of faith and put all the modern infra around it that a AAA extraction shooter would receive in 2026. The biggest problem with RTS is the matchmaking and onboarding experience.

The game itself doesn't have to be dumbed down (i.e., removing base building, etc.). Making the RTS simpler is NOT the solution to player adoption. Starcraft II has some extremely complex mechanics (Zerg production) which have survived for 16 years without significant changes.

The reality is that RTS is very much alive if you are willing to get your ass beat constantly. What I think many people are actually asking for is that nostalgic experience where everyone kind of sucked at these games and they could cheese their way to easy wins. RTS felt better when everyone was kind of bad. In a shooter you can still get lucky shots and catch people off guard. In an RTS, if someone is 1000 ELO better than you, the chances you defeat them are essentially zero.

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