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Fuck it, make it anyway

joelotter.com

121–130 of 612 posts

Re: Fuck it, make it anyway

#121

Problem is without LLMs I’m making a contact lead form with some basic stuff and calling it good. With them, I’m making the whole SaaS. I just made the best DM experience last night. I never would have before. Feels and looks just like iMessage, because the users are coming from that, and it’s just for a small biz. It’s been planned for a while because the messages involve so much file sharing, it was time to build a…

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Re: Fuck it, make it anyway

#122

There are two types of coding in my life: work and hobby. Before ~3 years ago, they are more or less similar to me: it's mostly pure creation and sparks joy and makes me fulfilled. I love working and it pays well, and my hobby improves my work skill. It's like living in the dream. Now? I can "make it anyway" like the author suggested indeed, but only for my hobby. I don't think I can keep coding the old way during wo…

My love for the craft has been slowly dwindling for the last 15 years but since AI it’s totally crashed. I’m still doing it for the paycheck but not much of it is enjoyable at this point

Re: Fuck it, make it anyway

#123

Problem is without LLMs I’m making a contact lead form with some basic stuff and calling it good. With them, I’m making the whole SaaS. I just made the best DM experience last night. I never would have before. Feels and looks just like iMessage, because the users are coming from that, and it’s just for a small biz. It’s been planned for a while because the messages involve so much file sharing, it was time to build a…

I’m not sure how this is responding to the post… I think the author is going for something different, and that it’s not necessarily about getting things done quickly or implementing every feature on their list. More about the journey and learning along the way, feeling ownership of their project, etc.

Some people like _making_ things, and some people like making _things_.

Re: Fuck it, make it anyway

#124

Earlier quoted context omitted.

You're selling an app, but don't want to share any details, or even name it? Call me suspicious.

I said I'm hoping to complete it this month and I already shared some details. Should I post my market and keyword research too, here on this site for software developers and entrepreneurs?

It doesn't matter when you post it; some kid with a $200 claude sub (or cheaper) is going to clone it for far cheaper than you, and sell it for far cheaper than you.

There's no friction to what you produced, so why do you think that you won't have 100s of clones, all cheaper?

We're now in a market for lemons as far as software goes.

Re: Fuck it, make it anyway

#125

> the output doesn’t feel like mine, and I take no pride in what it produces. So much this. I don't understand how some people seem to have no self awareness or shame in saying "I build X" where "X" was entirely prompted by an LLM. It's like ordering a meal from door dash and calling yourself a chef.

I agree if you one-shot something, but that hasn't been my experience at all (unless the initial prompt is so detailed that creating it took considerable time).

For me it's more like being a chef but having a cook to cut up things and start cooking them, but you decide when it's done, what spices to put, and how to serve it - arguably the most fun and creative part.

Re: Fuck it, make it anyway

#126
I related a lot to the feelings in this article but over the past year I've come to a different conclusion than the author. In the end of the article he says that there are 3 paths available to him, but I believe there is an additional path to consider.

You can use the AI tools but still program by hand every day for practice and fun. Programming becomes deliberate practice to keep your skills and mind sharp. Like going to the gym, but for your brain. You can use the LLMs to push and challenge yourself, setting more aggressive and ambitious goals than you might have in the old days for learning.

I used to think of software dev like climbing a mountain. Hard, and I loved it. I loved it because of the difficulty. That was the most fun part. Getting to the top, the summit. That was incidental to me. I wouldn't even defend that as a good thing. Certainly not good engineering. It was just what I liked. Any good engineering was incidental to how fun the hard parts of the puzzle were.

Then LLMs came along and I thought "this is like a helicopter. You can go straight up to the top in a few minutes." While very practical, it also led to the feelings the author described. After months of handwringing and using the tools, having existential crises - I've arrived at a new conclusion:

It's not a helicopter. It's a jetpack. And it's still hard to use if you push it to it's absolute limit. Knowing just the right spot to grab the rock as you fly by. Taking as much risk as possible, but not too much. Pushing both the jet pack (or perhaps it's an iron man suit now with latest models) and the rock climbing knowledge as far as they will go. Screwing up, falling off the wall, and learning.

And with this jetpack you can get to places you never could have climbed to without it. Not just the top. Weird, interesting spots on the mountain.

That perspective, which I've taken to over the last month or two has helped me find the fun again. The existential crises have ended and I'm back to feeling about software dev the way I felt a few years ago. Boundless joy and excitement. Probably more now.

Re: Fuck it, make it anyway

#127
post #72

In general creators must do some honest introspection. Did you enjoy the crafts, or did you enjoy the compliments? Did you enjoy the difficult puzzles or the identity derived from a career that gives you the reputation and perceived value of someone who can do a thing most people can’t? Did you enjoy the code itself or the accomplishment of seeing your ideas brought to life? Who remains when the thing you do no longe…

This is eery to read, as I've been thinking something very similar recently whilst discussing gen AI with a close friend who works in tech but isn't a developer, who now uses AI to build everything he wished he could. Meanwhile I've seen other people, colleagues, friends, who are programmers get incredibly frustrated about AI and it's almost entirely that it lets non-developers make things. The feeling I get is that…

I’m sure there is some of that, people looking back at years of learning a skill, maybe even turning it into a productive career, and being upset that anyone can pay for an LLM tool and get output they believe is comparable.

In my opinion, that’s not the whole thing and the article and the parent post touch on this. The part about the process of struggling to get your mind to understand new ideas and new ways of doing things, the satisfaction in putting together a solution that fits in just right and gets the job done. The feeling of goals accomplished and having improved oneself. These are things that are still out there, and the work is still valuable.

The difference, for me, is this constant background conversation that seems to be saying “this is worthless” and “you’re wasting your time”. I don’t think this is true but it’s hard to hear. Depending on where a person is in life, it can hit pretty hard.

Re: Fuck it, make it anyway

#128
post #19

In general creators must do some honest introspection. Did you enjoy the crafts, or did you enjoy the compliments? Did you enjoy the difficult puzzles or the identity derived from a career that gives you the reputation and perceived value of someone who can do a thing most people can’t? Did you enjoy the code itself or the accomplishment of seeing your ideas brought to life? Who remains when the thing you do no longe…

Someone once told me "Some people like writing books. Other people wish they had written a book." People who don't enjoy the craft are not bothered by AI and will replace manual labour with AI. There's nothing with that, but what I don't enjoy about this recent discussion is the assumption that anyone doing things by hand is wasting their time. "You're gonna be obsolete". But that was the reality before, with the str…

I just see it as tool.

Used to be you had to calculate things by hand on paper. Then we got calculators, then spreadsheets. Complaining that by hand was better seems line nonsense.

I'm old enough to have taken typing lessons in high school on typewriters with real ink and needed to use white-out to fix things and if there are too many mistakes having to start over from scratch. I don't want to go back.

Construction went from using a tap-and-die to make your own screws, now CnC machines, 3d printers, power drills, etc....

LLMs to me are just another tool. They help me get what I wanted (an app, a game, a web site). I'm still directing. It's still my idea, with the features/look I want. My design choices still make the end project.

I really don't get the hate.

Was I proud to write my own linked-list library and red-black tree system in the late 80s. Sure. And yet I was much happier when it was just a built in part of the language.

I'm really happy I can draw something in a drawing program and not have to sketch it on graph paper like I did in the 80s and manually convert the image to hex codes

Each step removed one more piece of friction.

I'm not trying to tell you what to like. If you like certain activities be my guest. I like to cook sometimes even though ordering out would be easier.

All I'm saying is I don't get the hate that something got easier. We have 1000s of examples fo things getting easier horses -> cars, wagon -> trucks, ships -> planes, oil paints -> photos, math -> spreadsheets, etc... So LLM made yet another thing easier. If you didn't complain about those other things getting easier, why are you complaining now?

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I find it interesting there's a post about inverse kinetics which is could be argued is "how to automate animation" or "how get rid of animators" or "how to make lots of animation less tedious" It's celebrated. Yet LLMs doing the similar things for coding is derided.

Re: Fuck it, make it anyway

#129

Earlier quoted context omitted.

One of the big points of art is expressing something to other people . Tired of this sort of shallow dismissal where wanting recognition, or for your art to reach people is cast as a kind of vanity that real artists ought to get over.

Exactly. Motivation is rarely a question of either/or (art for art's sake / art for recognition). And for many practitioners, being part of a community of fellow artists who "know the struggle" is also part of the fun.

"Knowing the struggle" is/was a massive part of my enjoyment of programming. I used to love browsing Github just to see what people were building and really appreciating clever ideas or the amount of work required to make something, especially when it's something of limited commercial value. Now I feel like I've lost that. So it's not just that I don't get appreciation for my work but I find it's harder to appreciate other people's work.

Re: Fuck it, make it anyway

#130
I don’t code for work anymore so LLMs have given me ability to “make” things I never would. But it’s so unfulfilling. I get the app way faster but all I want is the end result; the process of talking to the LLM sucks. It’s such a shitty feeling I don’t really know how to explain it, it’s like all the worst parts of trying to collaborate with someone and none of the joy from success.
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