It's amazing how, every time i come back to NMS, the whole thing feels like... nothing. It's a very cool and ambitious project, but there's fundamentally nothing substantial to it in terms of gameplay. It still feels to me, a decade later, more like a very very impressive tech demo than a video game
Agreed. I want to like this game _so bad_ but I think the problem is that I'm looking for a feeling of fulfilling progression when in reality this game is just a bunch of disjointed sandboxes which is certainly not my type of game.
No Man's Sky Cosmos
451–459 of 459 posts
Re: No Man's Sky Cosmos
#452It's amazing how, every time i come back to NMS, the whole thing feels like... nothing. It's a very cool and ambitious project, but there's fundamentally nothing substantial to it in terms of gameplay. It still feels to me, a decade later, more like a very very impressive tech demo than a video game
I remember first hearing about NMS' concept and wishing that they would take the general idea but downsize it by at least 10 orders of magnitude. A universe with 1-100 millions of planets would still feel absolutely massive and way more than individual players would be able to exhaust, yet it would allow the creators to do a bit better curation, allow players to actually meet, maybe add more hand-crafted experiences.…
In some ways, Empyrion has better planets than NMS in my view and far fewer of them, it might be the game you're looking for.
Re: No Man's Sky Cosmos
#453It's amazing how, every time i come back to NMS, the whole thing feels like... nothing. It's a very cool and ambitious project, but there's fundamentally nothing substantial to it in terms of gameplay. It still feels to me, a decade later, more like a very very impressive tech demo than a video game
considering the company still exist and servers are still up I assume not everyone shares your opinion. its a pretty good milestone for an online game. not everyone enjoys the same kind of gameplay.
Re: No Man's Sky Cosmos
#454It's amazing how, every time i come back to NMS, the whole thing feels like... nothing. It's a very cool and ambitious project, but there's fundamentally nothing substantial to it in terms of gameplay. It still feels to me, a decade later, more like a very very impressive tech demo than a video game
This is why a cool tech solution (procedural generation of "levels") by itself isn't good enough. The core gameplay loop is fundamentally the same on every planet. The graphics and descriptions may change but once you've played it for a bit, it gets boring. I think video games are art, so take my opinion in context of if this is right up your alley and you really love it, then keep on keepin on!
It's more than good enough for me and the roughly 10K typical players per month, and that's just on Steam.
I prefer procgen, I do not prefer hand crafted planet games, nothing changes in them.
Re: No Man's Sky Cosmos
#455I think facts would be helpful for this discussion: 1. Total Revenue - ~$500m-$700m 2. Copies Sold - ~15-20m 3. Steam Review Score: 84.36% 4. 40 Free Major Updates I don't know where the negative comments are coming from. Maybe players who played early. NMS is a great example of a developer who was devoted to their customer base, kept updating the game for free, and saw great market success in return. This is a story…
The negative comments, including the one I'll make here, are from fans who want the game to be more than it is and see the potential but continually get disappointed with its biggest flaw. That flaw is that for all the features they bolt on for free, the actual depth never feels that much deeper. It feels like the shallow pond got wider. The worlds and universe still feel repetitive and empty. There is very little em…
Everything about ED is what I like about NMS and vice versa for that matter.
Re: No Man's Sky Cosmos
#456NMS is an amazing game with no soul. A metaverse. A monument to technology without the depth or people or narrative (prewritten or emergent) that makes it interesting. I'm certain there are some people whose brain is wired exactly right to love it. But I have more fun playing the n100th Call of Duty clone hearing real voices on the headset in a tight, fun game loop. But the company behind it deserves to be applauded.…
I think you have it in reverse, it's pure soul but very little game. It's just like Noctis IV, an interactive piece of art. This one has more pretense to looking like a game with its crafting system and survival mechanics that you can thankfully disable. It also has a narrative, several well-executed threads of them. It's a very introspective game with things to say about itself and the experience of living. You migh…
Re: No Man's Sky Cosmos
#457NMS is an amazing game with no soul. A metaverse. A monument to technology without the depth or people or narrative (prewritten or emergent) that makes it interesting. I'm certain there are some people whose brain is wired exactly right to love it. But I have more fun playing the n100th Call of Duty clone hearing real voices on the headset in a tight, fun game loop. But the company behind it deserves to be applauded.…
Ironically less so as they've added more to do but: > NMS is an amazing game with no soul. I found the game in the early days to be incredibly soulful - it was almost an interactive poem. Full of emptiness and loss. I loved it back then.
Re: No Man's Sky Cosmos
#458I discovered NMS only recently (100 hours in, 2nd save now), and it has become one of my favorite games. It reminds me of the old TES (Morrowind, Oblivion), but the world is truly limitless, and possibilities are huge. I enjoy finding rare things, and 100 hours in NMS keeps delivering me those. I get why people complain about challenges being no biggie, but to me it is an advantage: I pick NMS when I want to chill an…
Wow, I bounce around several space games and play each for different reasons. Your statement explains it perfectly.
Re: No Man's Sky Cosmos
#459Earlier quoted context omitted.
Ironically less so as they've added more to do but: > NMS is an amazing game with no soul. I found the game in the early days to be incredibly soulful - it was almost an interactive poem. Full of emptiness and loss. I loved it back then.
And that's great! It's what I meant by some brains being wired exactly right for it. I can recognize it as being very right for some people! But something about it was very wrong for me, and clearly many others. I wish I understood it.
(The core problem here is that aesthetic disagreements are often expressed in a way that makes them sound like moral failings. I do it myself far too often)