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No Man's Sky Cosmos

nomanssky.com

411–420 of 428 posts

Re: No Man's Sky Cosmos

#411
post #5

It's amazing how, every time i come back to NMS, the whole thing feels like... nothing. It's a very cool and ambitious project, but there's fundamentally nothing substantial to it in terms of gameplay. It still feels to me, a decade later, more like a very very impressive tech demo than a video game

[deleted]

Re: No Man's Sky Cosmos

#412
post #63

I think facts would be helpful for this discussion: 1. Total Revenue - ~$500m-$700m 2. Copies Sold - ~15-20m 3. Steam Review Score: 84.36% 4. 40 Free Major Updates I don't know where the negative comments are coming from. Maybe players who played early. NMS is a great example of a developer who was devoted to their customer base, kept updating the game for free, and saw great market success in return. This is a story…

I'm really pleased for the devs and I like that they stuck to their guns and found their audience but...

as someone who decided to get on board at the start of this year I understand the negative comments. I'd really like to explore the universe and run a space station and whatever else but my 5 hours in the game were all schlepping round basically identical planets collecting different coloured stuff to convert into other different coloured stuff.

all of that said, Im glad NMS exists and that people get a lot out of it even though it's not for me. Hell, I prefer games that are divisive than something that's just blandly acceptable to the largest number of players like. alot of modern AAA titles.

Re: No Man's Sky Cosmos

#413
post #51

Earlier quoted context omitted.

That's pretty much the perfect description of NMS. Every planet is 'different', every site on the planets are 'different', but not different in any meaningful way. Oh look...this planet has 4 legged animals that are green and bumpy and the last one they were brown and spiky...but they move the same and act the same. Yawn.

A lot of criticism from no man's sky, like this one, comes from a fundamental misunderstanding of what no man's sky is, i fear... No Man's Sky really is just a sandbox game. a sandbox game doesn't need infinitely complex mechanics, it just needs to give you a blank canvas to do what you want to do... minecraft has like what 40 biomes, no man's sky has practically infinite biomes, is that not enough? you can build a u…

> minecraft has like what 40 biomes, no man's sky has practically infinite biomes

Does it? I put about 80-ish hours into NMS last year. According to the wiki NMS has 13 biomes. In practice it has even fewer because the actual biome has little to no effect on gameplay. It's just a "look".

Re: No Man's Sky Cosmos

#414

I discovered NMS only recently (100 hours in, 2nd save now), and it has become one of my favorite games. It reminds me of the old TES (Morrowind, Oblivion), but the world is truly limitless, and possibilities are huge. I enjoy finding rare things, and 100 hours in NMS keeps delivering me those. I get why people complain about challenges being no biggie, but to me it is an advantage: I pick NMS when I want to chill an…

As someone who bounced off Morrowind in favor of Gothic (II) because there weren't enough guardrails in place for my old self, how much of the old "here are some breadcrumbs and here's the game's final goal, but the way in between is up to you to find" design intent is in No Mans Sky? I love finding little niche stories, but they have to be crafted with intent, (procedural) environmental storytelling does not scratch…

NMS has very different world building that sets it apart from both Gothic and TES series. The game world in TES and Gothic depicts "real" fantasy world, and the player personas in the series are bound to experience it from the point of view of characters inhabiting that fantasy world as if it was real for them. On the opposite side, in NMS the world is ontologically a simulation, and the player persona gradually becomes aware of it being a simulation while progressing a story (a.k.a. breaking the fourth wall). In that sense, procedurally generated environments, generated quests, NPC design and interactions are very logical to the lore and add to immersion, but there is no guardrails to the story because lore is tuned against having them.

Whether you like it if you need more guardrails: probably not, it is kind of game and world building, where the final goal is to find out there was no final goal in a first place.

Re: No Man's Sky Cosmos

#415

What are people on about, there is tons to do in NMS, tons of missions, expeditions, build bases, build a corvet, hunt rate parts, ships, rifles, creatures, manage a settlement, automate crafting chains, find a lucrative trading route, and this new update apps even more things. I'd never consider NMS anything close to empty, there is so much variety in the content

We mean empty in terms of beauty, life, animals, plants. A world that feels alive. It's very different from all you mentioned.

Re: No Man's Sky Cosmos

#416
post #63

I think facts would be helpful for this discussion: 1. Total Revenue - ~$500m-$700m 2. Copies Sold - ~15-20m 3. Steam Review Score: 84.36% 4. 40 Free Major Updates I don't know where the negative comments are coming from. Maybe players who played early. NMS is a great example of a developer who was devoted to their customer base, kept updating the game for free, and saw great market success in return. This is a story…

> I don't know where the negative comments are coming from. Maybe players who played early. It's the sandbox concept. Some people load into Minecraft and think, "AWESOME! I'M GOING TO BUILD A MALL!" Some people load into Minecraft and think, "WTF is this? Why is there no story? What the hell am I meant to do?" I'm not going to cast judgement. It's a preference. The people who bounce off NMS are the latter. NMS is a v…

> It's the sandbox concept. Some people load into Minecraft and think, "AWESOME! I'M GOING TO BUILD A MALL!" Some people load into Minecraft and think, "WTF is this? Why is there no story? What the hell am I meant to do?"

It's not that, I lost hundreds of hours in Minecraft. I loved every minute of it. NMS is just too boring with horrible UX and boring planets.

Re: No Man's Sky Cosmos

#418

Earlier quoted context omitted.

Fallout 4's endgame with the autogenerated "quests" of defending settlements get boring extremely fast.

This was awful in Fallout 4, but a lot of fun with friends in Fallout 76

Weird. It's almost like synthetic content is less fulfilling to humans than friendship.

Re: No Man's Sky Cosmos

#419
post #63

I think facts would be helpful for this discussion: 1. Total Revenue - ~$500m-$700m 2. Copies Sold - ~15-20m 3. Steam Review Score: 84.36% 4. 40 Free Major Updates I don't know where the negative comments are coming from. Maybe players who played early. NMS is a great example of a developer who was devoted to their customer base, kept updating the game for free, and saw great market success in return. This is a story…

the launch of the game was very poorly received. they had pre-made videos sold off as actual gameplay and the worlds and space were very shallow. it wasn't anything they had promised. they have spent over a decade rectifying that.as someone who didn't refund I'm happy now, but it was a very rough and rushed launch.

Re: No Man's Sky Cosmos

#420
post #412
post #63

I think facts would be helpful for this discussion: 1. Total Revenue - ~$500m-$700m 2. Copies Sold - ~15-20m 3. Steam Review Score: 84.36% 4. 40 Free Major Updates I don't know where the negative comments are coming from. Maybe players who played early. NMS is a great example of a developer who was devoted to their customer base, kept updating the game for free, and saw great market success in return. This is a story…

I'm really pleased for the devs and I like that they stuck to their guns and found their audience but... as someone who decided to get on board at the start of this year I understand the negative comments. I'd really like to explore the universe and run a space station and whatever else but my 5 hours in the game were all schlepping round basically identical planets collecting different coloured stuff to convert into…

> collecting different coloured stuff to convert into other different coloured stuff.

You are loosely describing almost every computer and board game ever made.

I say this as someone who has a few hundred hours in NMS, and also appreciates people spelling colour properly.

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