It's amazing how, every time i come back to NMS, the whole thing feels like... nothing. It's a very cool and ambitious project, but there's fundamentally nothing substantial to it in terms of gameplay. It still feels to me, a decade later, more like a very very impressive tech demo than a video game
No Man's Sky Cosmos
351–360 of 397 posts
Re: No Man's Sky Cosmos
#352Earlier quoted context omitted.
Have you played Outer Wilds? It nails this feeling. If you haven't played it, don't read or watch a single thing about it and just play it with zero expectations.
100%. I installed and began playing Outer Wilds on gamepass thinking that I was playing Outer Worlds. After about 10 minutes I knew I was wrong, it didn't feel like an Obsidian game. One of the best mistakes I ever made when it came to gaming.
Re: No Man's Sky Cosmos
#353It's amazing how, every time i come back to NMS, the whole thing feels like... nothing. It's a very cool and ambitious project, but there's fundamentally nothing substantial to it in terms of gameplay. It still feels to me, a decade later, more like a very very impressive tech demo than a video game
The internet historian video made me buy it, thinking it was maybe worth it now.
I think I got like 5 hours in before feeling like I was just doing an endless grind. I felt like I had fallen for the hype, which I think was deserved ;)
Maybe the game doesn't get good until you grind past the first N hours, but I just don't have the time any more.
Re: No Man's Sky Cosmos
#354Earlier quoted context omitted.
There's a fundamental difference between procedurally generated worlds and how Spore actually works. The creatures, vehicles, and buildings weren't generated -- they were created by other players and exchanged asynchronously, then seeded into your procedurally generated galaxy. Spore is a Massively Single Player Online Game: no real-time multiplayer, but your galaxy fills with other people's content. That's the oppos…
But this doesn't look like it's making any new observations. Spore has some 3D modeling tools and abysmal gameplay that could never persuade anyone to start up a game of Spore. But the models are fun, sure. And other people can find your models, and you can find theirs. So if we recognize that the "gameplay" part of Spore never worked... we're left with Second Life, a much, much older thing. It hasn't been much of a…
Re: No Man's Sky Cosmos
#355Earlier quoted context omitted.
Then don't complain because people disagree. If adding unnecessary qualifiers to make it sound better is fair, so is quoting them.
please point out specifically where i complained.
Re: No Man's Sky Cosmos
#356Earlier quoted context omitted.
That's pretty much the perfect description of NMS. Every planet is 'different', every site on the planets are 'different', but not different in any meaningful way. Oh look...this planet has 4 legged animals that are green and bumpy and the last one they were brown and spiky...but they move the same and act the same. Yawn.
A lot of criticism from no man's sky, like this one, comes from a fundamental misunderstanding of what no man's sky is, i fear... No Man's Sky really is just a sandbox game. a sandbox game doesn't need infinitely complex mechanics, it just needs to give you a blank canvas to do what you want to do... minecraft has like what 40 biomes, no man's sky has practically infinite biomes, is that not enough? you can build a u…
A little bit of depth to go with all that breadth?
I'm not saying there aren't deep systems in NMS. Its just that they are sparse. You can tool around all day having only the most cursory interactions with most of the game's systems. They've added so many interesting things, yet last time I played it felt there wasn't much of anything to do with them. For example, the Pokemon clone they added a few updates ago -- fun for five minutes. Super simple battles. However many months of development for something that got old after 5 minutes.
Re: No Man's Sky Cosmos
#357Earlier quoted context omitted.
It's not just NMS.. the "10,000 bowls of oatmeal" is a plight of all AAA games these days. Ubisfot is a perfect example, look at their "Watch Dogs: Legion" for example. They decided to get creative and give you random characters generated by AI.. it turned out to be a disaster. Another one is their Far cry games, where they copy and paste the same events but slightly different, all over the map and call it a day. I t…
The far cry games should be good but just aren't because of the repetitive bullshit. Clutch Nixon is the only thing good thing about the last few games.
Re: No Man's Sky Cosmos
#358It's amazing how, every time i come back to NMS, the whole thing feels like... nothing. It's a very cool and ambitious project, but there's fundamentally nothing substantial to it in terms of gameplay. It still feels to me, a decade later, more like a very very impressive tech demo than a video game
Re: No Man's Sky Cosmos
#359What are people on about, there is tons to do in NMS, tons of missions, expeditions, build bases, build a corvet, hunt rate parts, ships, rifles, creatures, manage a settlement, automate crafting chains, find a lucrative trading route, and this new update apps even more things. I'd never consider NMS anything close to empty, there is so much variety in the content
That still sticks around as people who've never played it comment & upvote the same things.
I've never played it. Just witnessing the cargo culting. If I were wanting to give an opinion on this post without actual information, the 'empty procedural generation' critique is exactly what I'd say, since that's all I associate with this game from the briefest commentary when it was released.
Re: No Man's Sky Cosmos
#360Earlier quoted context omitted.
A big name in proc gen is Kate Compton who coined the term "10,000 bowls of oatmeal" to describe this phenomenon of technically unique but not different enough to matter - I googled "10000 bowls of oatmeal" to see if there was a good article and the second link was about it and nms https://www.challies.com/articles/no-mans-sky-and-10000-bowl...
I haven't played it myself, but surely an article written one month after the game's release doesn't do it justice, considering there have been multiple major updates attempting to address the gripes players initially had with the game in the 10 years since then (And review trends on steam indicate that these attempts were successful)
The worst thing I can say about it is that it tries to be everything for everyone, and is relentlessly friendly - all the new mechanics are very forgiving, very optional and (from what I've seen) rather easy. But there is sort of an in game story explanation for why it sometimes feels more like Stardew valley than a space exploration game.