Earlier quoted context omitted.
I remember first hearing about NMS' concept and wishing that they would take the general idea but downsize it by at least 10 orders of magnitude. A universe with 1-100 millions of planets would still feel absolutely massive and way more than individual players would be able to exhaust, yet it would allow the creators to do a bit better curation, allow players to actually meet, maybe add more hand-crafted experiences.…
They added real multiplayer several years ago. If you go to the same system another player is in, they'll be there. (As well as everything anybody has ever built there).
No Man's Sky Cosmos
291–300 of 415 posts
Re: No Man's Sky Cosmos
#292Earlier quoted context omitted.
A big name in proc gen is Kate Compton who coined the term "10,000 bowls of oatmeal" to describe this phenomenon of technically unique but not different enough to matter - I googled "10000 bowls of oatmeal" to see if there was a good article and the second link was about it and nms https://www.challies.com/articles/no-mans-sky-and-10000-bowl...
That's pretty much the perfect description of NMS. Every planet is 'different', every site on the planets are 'different', but not different in any meaningful way. Oh look...this planet has 4 legged animals that are green and bumpy and the last one they were brown and spiky...but they move the same and act the same. Yawn.
Re: No Man's Sky Cosmos
#293It's amazing how, every time i come back to NMS, the whole thing feels like... nothing. It's a very cool and ambitious project, but there's fundamentally nothing substantial to it in terms of gameplay. It still feels to me, a decade later, more like a very very impressive tech demo than a video game
A played it, got stuck in a giant crater with seemingly no way to get out of it. That was basically the extent of my experience.
Re: No Man's Sky Cosmos
#294Earlier quoted context omitted.
That's pretty much the perfect description of NMS. Every planet is 'different', every site on the planets are 'different', but not different in any meaningful way. Oh look...this planet has 4 legged animals that are green and bumpy and the last one they were brown and spiky...but they move the same and act the same. Yawn.
Isn't Mincecraft basically that? I've never played it, so would be curious to hear from someone who's played both. From the outside both look very dull/soulless and yet people spend hours playing Minecraft building things - just engaging with their imaginations
Modded Minecraft is a very different beast, depending on the mods
It's pretty cool to see what modders have done with it over the years. I genuinely think Minecraft + Create is the best factory game.
Re: No Man's Sky Cosmos
#295It’s all very shallow but it’s also “cozy”. This game is much more Animal Crossing than Minecraft. Other than the planets with extremely dangerous atmospheres and storms (and only in survival mode) it’s all pretty chill. If you like making your own fun and just like doing stuff like using photo mode and chatting with friends this is a great game.
My son was really excited to see the new customizable base station any space station updates. It’s like they made this update just for us.
Really looking forward to see what they’re cooking up for Light No Fire.
This game came out before my son was even born and it’s his favourite game and it’s a constant source of bonding for us. Thank you Hello Games.
Re: No Man's Sky Cosmos
#296Earlier quoted context omitted.
A big name in proc gen is Kate Compton who coined the term "10,000 bowls of oatmeal" to describe this phenomenon of technically unique but not different enough to matter - I googled "10000 bowls of oatmeal" to see if there was a good article and the second link was about it and nms https://www.challies.com/articles/no-mans-sky-and-10000-bowl...
That's pretty much the perfect description of NMS. Every planet is 'different', every site on the planets are 'different', but not different in any meaningful way. Oh look...this planet has 4 legged animals that are green and bumpy and the last one they were brown and spiky...but they move the same and act the same. Yawn.
Re: No Man's Sky Cosmos
#297Re: No Man's Sky Cosmos
#29810 years, i wonder what the codebase look like now !
Re: No Man's Sky Cosmos
#299Earlier quoted context omitted.
I feel exactly the same. There has to be a way to do procedural generation in a way that doesn't feel "sparse". A thought that comes to me as I type this is what if you try to co-evolve the ecosystems so it doesn't feel like it's just a mix of the same base components in different quantities.
I am but an armchair expert here, but I do think most of what's missing is the complexity of real-life ecosystems and "connections". Having biomes that are substantially large on a given planet and diversity among them, animals unique to each, and some kind of connections between the sparse settlements (even just like 3-5 actual cities per planet would be a start) would be a big difference. It would be a bit less abo…
This often takes me out of immersion in reading sci fi books. Every planet has one culture, one ruler, one major city. I know it's usually just a convenience but has the author never seen earth? Why would future human colonized planets not have hundreds of thousands of cities and competing factions?
Finding only one village on each planet is kind of laughable in the same way. The stage of human evolution where there was one village is such a tiny slice of time (if it ever even existed at all).
Re: No Man's Sky Cosmos
#300Earlier quoted context omitted.
True realism is often interesting though, which provides more long term engagement than fleeting shallow fun. Look at some of the hard core 3rd party addons for flight sims, for instance, which are so realistic they actually ship licensed versions of the real aircraft training manuals and checklists - because every switch and procedure works.
True realism at the right place and time. Fly out of SeaTac or Chicago O'Hare in most flight sims at sunrise, and you'll get a richly detailed airport, realistic traffic, realistic surrounding terrain, etc. with hopefully jaw-dropping views. Pick a random airport at a random time with an obscure name or location in the US Midwest, and they all start to look the same (even with detailed, realistic geography): a mostly…