I am just wondering where do they get the money to keep pushing out big content updates like this
No Man's Sky Cosmos
181–190 of 292 posts
Re: No Man's Sky Cosmos
#182Earlier quoted context omitted.
Somewhat of an aside but, personally, I also found GTA V and Red dead redemption 2 to be boring because these games didn't respect my time. I could play for two hours and still feel like I accomplished nothing except for "interacting with the world".
> I could play for two hours and still feel like I accomplished nothing except for "interacting with the world". Two hours is like three or twelve story missions, depending on where in the story you are. Did you spend most of that time farting around doing stuff that wasn't main story [0], or are you just not really into the stories being told? IME, Rockstar's 3D games have always been not-all-that-great third-person…
Most of it is not enjoyable gameplay.
Re: No Man's Sky Cosmos
#183Earlier quoted context omitted.
The enhancements they're making to NMS appear to be backports from the Light No Fire engine, so my impression is that they are releasing updates to No Man's Sky as a marketing effort while the actual technical work is predominantly on the next game.
> ...my impression is that they are releasing updates to No Man's Sky as a marketing effort... Given that they don't (often? ever?) advertise Light No Fire alongside the NMS updates, I'd say that the updates into NMS are large-scale playtests of LNF engine updates, game systems, or both, rather than marketing.
Re: No Man's Sky Cosmos
#184Holy shit, they're charging $60 for a 10 year old game that only runs on windows. Not even worth pirating if I have to set up a container with wine, I'd rather spend that time drinking wine.
The version I bought on Steam runs fine on Linux (in Proton of course). I just click "Play" and it plays.
Re: No Man's Sky Cosmos
#185Earlier quoted context omitted.
i bought a game that contained X with no expectations of more content. the game now has Y and Z. i did not purchase the game expecting those updates. i did not pay for those updates. so it seems completely reasonable to consider those updates to be free. wording it as something i paid for when i didn't pushes the baseline towards dishonesty.
> the game now has Y and Z. i did not purchase the game expecting those updates. Yeah. Back in the day, those would almost always be paid expansions... if not whole-ass sequels. There's a subset of video game players these days who expect years and years of substantial changes to a game. Why, back in my day you had to pay for anything more than a game-breaking bug fix... and you counted yourself lucky if you even got…
Not that they wouldn't mess up all the time, but the punishment for messing up was severe.
And paid expansions were often the size of a whole game by themselves. Those are a lot of value, and there's nothing wrong with them. They even still exist today, though rarer.
Maybe the NMS's updates did amount to one or two expansions throughout the 10 years of updates, but they were done piecemeal. Were it not a game that massively under delivered on release, they could've gone that route.
Re: No Man's Sky Cosmos
#186Earlier quoted context omitted.
> ...my impression is that they are releasing updates to No Man's Sky as a marketing effort... Given that they don't (often? ever?) advertise Light No Fire alongside the NMS updates, I'd say that the updates into NMS are large-scale playtests of LNF engine updates, game systems, or both, rather than marketing.
Yeah, I meant the marketing effort for No Man's Sky since that's where the money is. They need to continually attract new players.
I'm not so sure about that, but otherwise agree with your comment.
I'll gently point back to my hunch that many (most?) of the NMS updates are large-scale tests for things they're thinking about having in LNF. Given that it seems likely that both games are using the same engine, it'd make a lot of sense to use a preexisting playerbase for large-scale, no-cost testing of new changes.
Re: No Man's Sky Cosmos
#187Earlier quoted context omitted.
A big name in proc gen is Kate Compton who coined the term "10,000 bowls of oatmeal" to describe this phenomenon of technically unique but not different enough to matter - I googled "10000 bowls of oatmeal" to see if there was a good article and the second link was about it and nms https://www.challies.com/articles/no-mans-sky-and-10000-bowl...
That's pretty much the perfect description of NMS. Every planet is 'different', every site on the planets are 'different', but not different in any meaningful way. Oh look...this planet has 4 legged animals that are green and bumpy and the last one they were brown and spiky...but they move the same and act the same. Yawn.
Ubisfot is a perfect example, look at their "Watch Dogs: Legion" for example. They decided to get creative and give you random characters generated by AI.. it turned out to be a disaster.
Another one is their Far cry games, where they copy and paste the same events but slightly different, all over the map and call it a day.
I think these efforts more have to do with bean counters taking over the industry than game designers being lazy. I'm sure there are plenty of talented people working at these studios, but they are held back by MBAs.
Re: No Man's Sky Cosmos
#188It's amazing how, every time i come back to NMS, the whole thing feels like... nothing. It's a very cool and ambitious project, but there's fundamentally nothing substantial to it in terms of gameplay. It still feels to me, a decade later, more like a very very impressive tech demo than a video game
Re: No Man's Sky Cosmos
#189Earlier quoted context omitted.
The advice I've heard is 1) have as many different dimensions of variation as you can manage, and try to have them matter, 2) resist the urge to impart correlations into the generation, since this just reduces variety, and 3) allow your parameters to become extreme occasionally, so that some parts of your generation are notably different, and special because they're rare. 1) is the really hard part, I think: it's a c…
> 2) resist the urge to impart correlations into the generation I think the opposite. The more dimensions you have, the more "invalid space" there should be. Otherwise you end up with giant dinosaurs with tiny feet and fairy wings. You end up with a yellow kitchen with a barrel full of arrows next to a blue dungeon with a giant dresser. You end up with nothing making sense, and everything feeling random in the same w…
These are games painting with a 16 color palette while the technology exists for any shade in RGB. The more variations, the less likely things will be coherent (let alone brilliant)
Re: No Man's Sky Cosmos
#190Earlier quoted context omitted.
Content updates for a paid game aren't free. They're adding to a package that, more often than not, was incomplete to begin with. And they'll often result in more sales, which is how they pay for themselves. Not that they're bad, but wording them like they're some huge act of generosity from the studio instead of a reasonable expectation pushes the baseline away from where it should be.
i bought a game that contained X with no expectations of more content. the game now has Y and Z. i did not purchase the game expecting those updates. i did not pay for those updates. so it seems completely reasonable to consider those updates to be free. wording it as something i paid for when i didn't pushes the baseline towards dishonesty.
Were it an early access game, you would in fact be purchasing expecting updates. Not guaranteed updates, but certainly expecting them. This game was an amazing early access release in all but name.
I'm not saying you should word it as updates you paid for, you just don't word them as if they're an act of generosity. Just call them "updates", not "free updates" like you did right before the reply that put "free updates" in quotes.