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No Man's Sky Cosmos

nomanssky.com

161–170 of 279 posts

Re: No Man's Sky Cosmos

#161
post #5

It's amazing how, every time i come back to NMS, the whole thing feels like... nothing. It's a very cool and ambitious project, but there's fundamentally nothing substantial to it in terms of gameplay. It still feels to me, a decade later, more like a very very impressive tech demo than a video game

That's because there were no idea behind it in the first place. It was an ambitious overpromising project that hasn't delivered almost anything they promised. They didn't have any story or interesting gameplay in mind too. Pity.

Re: No Man's Sky Cosmos

#162
post #63

I think facts would be helpful for this discussion: 1. Total Revenue - ~$500m-$700m 2. Copies Sold - ~15-20m 3. Steam Review Score: 84.36% 4. 40 Free Major Updates I don't know where the negative comments are coming from. Maybe players who played early. NMS is a great example of a developer who was devoted to their customer base, kept updating the game for free, and saw great market success in return. This is a story…

I don't think anyone disagrees and I don't really see negative comments about the devs or the studio. The problem is the game itself, gameplay wise. It's just boring for many (including me)

Do you enjoy similar games (vast open worlds, resource collection/management, crafting)?

Re: No Man's Sky Cosmos

#163

Earlier quoted context omitted.

I don't think anyone disagrees and I don't really see negative comments about the devs or the studio. The problem is the game itself, gameplay wise. It's just boring for many (including me)

That’s fine, it has a sustained concurrent players online of > 7k every day for the last 6 months [0]. Few games on Steam achieve that. While several people are complaining about a one-time-cost game with an absurd amount of updates that had a rough launch, thousands of people are continuously happy, the subreddit expresses joy. It’s okay to “not get it”; but at some level, this much hate and dogpiling over a game th…

That's another great point. And the general trend (ignoring the peaks of releases) is trending upward which is especially rare on Steam.

Re: No Man's Sky Cosmos

#164

Earlier quoted context omitted.

Content updates for a paid game aren't free. They're adding to a package that, more often than not, was incomplete to begin with. And they'll often result in more sales, which is how they pay for themselves. Not that they're bad, but wording them like they're some huge act of generosity from the studio instead of a reasonable expectation pushes the baseline away from where it should be.

i bought a game that contained X with no expectations of more content. the game now has Y and Z. i did not purchase the game expecting those updates. i did not pay for those updates. so it seems completely reasonable to consider those updates to be free. wording it as something i paid for when i didn't pushes the baseline towards dishonesty.

> the game now has Y and Z. i did not purchase the game expecting those updates.

Yeah. Back in the day, those would almost always be paid expansions... if not whole-ass sequels.

There's a subset of video game players these days who expect years and years of substantial changes to a game. Why, back in my day you had to pay for anything more than a game-breaking bug fix... and you counted yourself lucky if you even got those!

Re: No Man's Sky Cosmos

#165
I need to revisit this game. I played at launch briefly then tabled it, but it's wholesome to see the creator stick with something, adding new features, and really see it evolve into something else. I wonder how wildly different it will be from my launch day experience?

Re: No Man's Sky Cosmos

#166

Earlier quoted context omitted.

Yeah, imagine the reviews if it would've been what was promised from the get go.

It has a Steam Review Score of 84%. What are you talking about?

Yeah and Star Citizen has half a billion funding, and then WHAT?

Also what was it when the game released? It was waaay negative.

Re: No Man's Sky Cosmos

#167

What are people on about, there is tons to do in NMS, tons of missions, expeditions, build bases, build a corvet, hunt rate parts, ships, rifles, creatures, manage a settlement, automate crafting chains, find a lucrative trading route, and this new update apps even more things. I'd never consider NMS anything close to empty, there is so much variety in the content

Noone said it was empty. Noone said there wasn't a lot of 'stuff' in NMS. What many of us are saying is that all that stuff doesn't make the game fun.

Re: No Man's Sky Cosmos

#168

Earlier quoted context omitted.

It has a Steam Review Score of 84%. What are you talking about?

Yeah and Star Citizen has half a billion funding, and then WHAT? Also what was it when the game released? It was waaay negative.

>Also what was it when the game released? It was waaay negative.

yeah, it was. and now it isn't.

this is known as a "turnaround".

Re: No Man's Sky Cosmos

#169

Earlier quoted context omitted.

There is no such thing as a turnaround. People wait for a game to be released. When you give a release date, you must give one that shows the almost complete state of your game. Not something that is half done, not something that will feel completely different 1 year later. When you buy a thing you get an experience. If your game is a different experience 1 year later, well, I couldn't care less about it. I'm not gon…

> There is no such thing as a turnaround. this is very obviously untrue, as evidenced by no man's sky.

Doesn't matter, people move on. Those who stay, who funneled money into the endeavour want it to succeed. That's all.

Re: No Man's Sky Cosmos

#170

Earlier quoted context omitted.

I don't think anyone disagrees and I don't really see negative comments about the devs or the studio. The problem is the game itself, gameplay wise. It's just boring for many (including me)

Somewhat of an aside but, personally, I also found GTA V and Red dead redemption 2 to be boring because these games didn't respect my time. I could play for two hours and still feel like I accomplished nothing except for "interacting with the world".

> I could play for two hours and still feel like I accomplished nothing except for "interacting with the world".

Two hours is like three or twelve story missions, depending on where in the story you are. Did you spend most of that time farting around doing stuff that wasn't main story [0], or are you just not really into the stories being told? IME, Rockstar's 3D games have always been not-all-that-great third-person shooters, but made up for it with the storytelling and world-building.

> ...because these games didn't respect my time.

If I were Global Overlord for a month, I'd permanently banish the sentiment "This video game doesn't respect my time". It's fine to say "This game bored me." or "I just didn't enjoy this game.". Unless we're talking about predatory "free" to "play" games [1] that survive by deliberately reaching deep into the wallets of whales, mixing pride into the discussion and claiming the injury of disrespect is very silly.

[0] ...of which Red Dead 2 has an absolute assload -most of which will bore folks to tears who don't really dig the "late 1800's outlaw going on about his day" thing-, and GTA V has a fair bit...

[1] Games that you have to pay up front to play can also belong in this category.

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