Great site, triggered memories! haha. To try to add something to this discussion -- I think that while I've seen these sort of loops less --- what I have seen is "overly helpful". Models nowadays want to double-triple-quadruple check things. I'm being silly but it verges on "I have a working solution but let me write a variation in Rust to ensure a convergent solution and prove this works". I've had to stop models no…
One thing it's missing: "smoking guns" and "smoke tests" If you search my company's Slack for "smoke" the results are almost all within the past 2 years ...
Claude, change the “Add to Cart” button to blue
251–260 of 442 posts
Re: Claude, change the “Add to Cart” button to blue
#252Hold on let me go commit code without reviewing.
Re: Claude, change the “Add to Cart” button to blue
#253Re: Claude, change the “Add to Cart” button to blue
#254This is actually what keeps people using AI: variable reward schedule. It's basically gambling.
Programming before AI was always variable reward. It was a gamble against your own time and patience. Maybe I'd waste hours down the wrong rabbit holes trying to find a library that worked for my use case. Maybe I'd waste a day trying to get an API to do something it turned out it couldn't do. Maybe I'd have to redo my entire approach because of some factor I hadn't considered. Something I wrote could have worked on…
At this point, what do the words even mean? Your own patience and available time are always completely random and fairly distributed across a large enough data set?
> Maybe I'd waste hours down the wrong rabbit holes trying to find a library that worked for my use case. Maybe I'd waste a day trying to get an API to do something it turned out it couldn't do. Maybe I'd have to redo my entire approach because of some factor I hadn't considered.
Our ignorance isn't random chance. As we research and experiment, we reduce the problem area.
Re: Claude, change the “Add to Cart” button to blue
#255I’ve never used any of these tools. Please tell me that this is a grossly exaggerated parody, and that the tools don’t write like this, or do so many ridiculous things. For my sanity. (I am genuinely uncertain, though I presume it’s at least somewhat exaggerated.)
It's a sad parody that people will take as reality.
Re: Claude, change the “Add to Cart” button to blue
#256I assume this is just a contrived example?
Re: Claude, change the “Add to Cart” button to blue
#257I gave it a README specifying the requirements for everything I wanted to build. My interaction with Claude was more or less like this.
Re: Claude, change the “Add to Cart” button to blue
#258Earlier quoted context omitted.
Surprising how much of life this applies to when you really think about it!
Avoiding disagreement is more ominous with people though.
Re: Claude, change the “Add to Cart” button to blue
#259Earlier quoted context omitted.
i’m not sure “variable rewards” is the right term, but i do agree with the op that it is very similar to gambling. regarding your examples, i think the difference is that with ai, you’re literally sitting in front of a machine, pressing a button, and (almost instantly) getting a result that, if not desired, can immediately be tried for again. you even spend “tokens” to do this, and at least in my native language, “to…
I don’t see much similarity beyond the most superficial. If you sit at a slot machine and pump quarters into it, each “turn” is independent. You spin and you win or lose. It’s pure chance and there is no destination. You execute the exact same action over and over and hope random chance brings you more money. If you sit down in front of a coding harness, the progress is incremental and directed. You ask for a thing,…
most people don’t use ai this way though, and i still feel like the end-psychological reward mechanism is very, very similar to gambling regardless of how well one utilizes it (and this is even more obvious with image generation as you chase that perfect output)
perhaps it’s better to compare it to gacha than slots?