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Show HN: Fly By – retro biplane flying game

michaelteter.com

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Re: Show HN: Fly By – retro biplane flying game

#71
post #55

Like many side scrolling airplane games, the object controlled in this game behaves a lot more like a rocket than an airplane. I suggest learning a little about the physics of airplanes[1] to improve the feeling of flying. I made a prototype[2] once (not working on mobile, unfortunately) to show what can be done, and it takes getting a lot of details right![3] [1]: http://av8n.com/how/ [2]: https://xkqr.org/flightle/…

The goal was to make a game similar in look and feel to an old console game I played when I was a kid.

Just like with many arcade racing games, the physics are not intended to be hyper-realistic.

I do love realistic physics in flight/driving sims, but that just wasn't my goal here.

Re: Show HN: Fly By – retro biplane flying game

#72

This was a nice game. It would be cool if you added some more purpose to landing the plane, like if the fuel and throttle were limited, making it actually useful to land it. Overall great game and enjoyable. Also would be nice to get some extra points for doing loop-de-loops or tricks with the plane. A shield power-up is also a great idea.

Yes, you're right - I need to improve the whole ground experience. The plane does gradually use fuel, but you're vastly more likely to crash before you run out of fuel.

Landing and pausing on the runway refuels the plane, but the control behavior on the ground sucks.

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