WTF, Astra looks like a Unity demo project. That's way better than I was expecting. Would love to see Claude and Gemini as well. (And it would be nice to include the total cost in the table.)
I tested 10 model/harness combinations on the same Three.js task
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Re: I tested 10 model/harness combinations on the same Three.js task
#82Re: I tested 10 model/harness combinations on the same Three.js task
#83Earlier quoted context omitted.
> how would you work on a larger THREE project? A larger THREE.js project starts to look more and more like a game engine, so you pick and choose the parts you need. There's a ton of open source libs, most of the heavy components the big players use are open source, things like physics, mesh optimization. Key AI-specific parts might be: - a harness (so the agent can drive the thing) - authoring pipeline (so you can b…
Does anyone have an efficient, reasonably designed three.js or other web oriented mini game engine? Low poly but modern rendering effects should be a good niche for hobbyist stuff but hard to find.
Re: I tested 10 model/harness combinations on the same Three.js task
#84Earlier quoted context omitted.
Does anyone have an efficient, reasonably designed three.js or other web oriented mini game engine? Low poly but modern rendering effects should be a good niche for hobbyist stuff but hard to find.
Three.js with cannon.js is what you want, but the more you work with it, the more you realize how the difficult part is not so much the “game” or “engine” in that sentence but the word “web”… optimizing assets is a massive skill all in its own to be storage friendly and usable without the easy default of laggy and massive download size
I found the remarkable https://babylonjs.com/lite-demos/
Both the regular and lite demos are pretty amazing for browserware!