With IMG PowerVR mostly gone from Mediatek roadmap. Which means ARM Mali is effectively the GPU IP on Android, excluding Qualcomm Adreno which its market continue to shrink and concentrate on premium segment. I wonder how far or how good Mali is now compared to others. I wish Chip and Cheese do compassion on GPU as well.
Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
41–50 of 69 posts
Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#42"AI-native graphics" good lord, this just reeks of "we're doing something with AI, give us some of that money".
https://www.semiaccurate.com/2026/09/07/arms-2026-tech-day-i...
https://chipsandcheese.com/p/arms-c2-ultra-g2-ultra-nx-and-c...
Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#43All the hoopla about "neural graphics" just seems to mean various forms of upscaling (spatial, temporal, denoising). I guess that's nice and makes sense on mobile, but it somehow feels a bit disappointing that realtime 3D is shifting from modeling to slop filters.
Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#44The worst opening ever "Demands from mobile users continue to grow.". I stopped reading bullshit
Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#45With IMG PowerVR mostly gone from Mediatek roadmap. Which means ARM Mali is effectively the GPU IP on Android, excluding Qualcomm Adreno which its market continue to shrink and concentrate on premium segment. I wonder how far or how good Mali is now compared to others. I wish Chip and Cheese do compassion on GPU as well.
If only that would mean a better driver story across devices and Android releases. Unless it is a Pixel or Samsung Sxy flagship device, chances are the driver, which will never get updated, it a box full of interesting developer moments. Just go to chrome://gpu to check the amount of workarounds enabled in Chrome alone.
thank you, will be using this, it’s far more accurate than simply throwing the devs under the bus and ignoring all the unspoken context of said moments, while not papering over the… interesting developer moments.
Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#46"AI-native graphics" good lord, this just reeks of "we're doing something with AI, give us some of that money".
* Neural Super Sampling (NSS) reconstructs higher-resolution images from lower-resolution renders, reducing the amount of conventional rendering work needed to produce a high-quality final image.
* Neural Frame Rate Upscaling (NFRU) generates intermediate frames to increase frame rates and deliver smoother gameplay.
* Neural Super Sampling and Denoising (NSSD) combines neural upscaling with denoising to improve image quality in demanding ray-traced scenes with complex lighting and shadows.
Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#47Earlier quoted context omitted.
I do not understand why vendors believe their software stack is a moat. It is an obstacle to me.
If they open-sourced their userland drivers, and/or released their internal technical documentation, which would have a similar effect, they would open themselves to at least two big problems. First, they would spill all of their secret sauce for others to "draw inspiration" from. And there is a lot of expensive secret sauce in there. Not all of it is protected by parents either; more on that below. Second, they woul…
Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#48"AI-native graphics" good lord, this just reeks of "we're doing something with AI, give us some of that money".
Once one is over the odor of the headline, the announcement reads: * Neural Super Sampling (NSS) reconstructs higher-resolution images from lower-resolution renders, reducing the amount of conventional rendering work needed to produce a high-quality final image. * Neural Frame Rate Upscaling (NFRU) generates intermediate frames to increase frame rates and deliver smoother gameplay. * Neural Super Sampling and Denoisi…
Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#49Earlier quoted context omitted.
If they open-sourced their userland drivers, and/or released their internal technical documentation, which would have a similar effect, they would open themselves to at least two big problems. First, they would spill all of their secret sauce for others to "draw inspiration" from. And there is a lot of expensive secret sauce in there. Not all of it is protected by parents either; more on that below. Second, they woul…
Do you have any thoughts on the question you posed? Amdgpu and mesa is working out fairly well for amd, but yes, there is also still a proprietary userland for it too. Intel I think is using mesa code for their Windows drivers too. How are they different?
Just speculating here. Maybe they have big customers that communicated to them that they will choose them over the competition if they open more of their software stack. Maybe they are less afraid of being sued because they are the underdog and they believe that the authorities would not be kind to a behemoth suing them, or they believe that the behemoth would not sue them because of the bad press it would generate vs the settlement they would get.
I actually don't know. But I am sure they have good reasons, just like the corps that keep it closed also have good reasons. It is not "good" vs "evil".
Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#50With IMG PowerVR mostly gone from Mediatek roadmap. Which means ARM Mali is effectively the GPU IP on Android, excluding Qualcomm Adreno which its market continue to shrink and concentrate on premium segment. I wonder how far or how good Mali is now compared to others. I wish Chip and Cheese do compassion on GPU as well.
If only that would mean a better driver story across devices and Android releases. Unless it is a Pixel or Samsung Sxy flagship device, chances are the driver, which will never get updated, it a box full of interesting developer moments. Just go to chrome://gpu to check the amount of workarounds enabled in Chrome alone.
It's depressing how bad the drivers are. They have 0 market pressure to improve the quality, unlike PC where the whiniest group on the internet (gamers on reddit) will crucify you for driver problems. I've spent too much time investigating and implementing workarounds. Though it does pay my bills...