Earlier quoted context omitted.
I just did that and turned on max, let's see if that thing is more of a force!
I'm curious how it went.
I asked astra to make playable 4D chess
41–45 of 45 posts
Re: I asked astra to make playable 4D chess
#42I asked Astra to try and fix an issue in my codebase I've been battling for a month. Day and half later on high and it's still circling the drain. Seems like with each new model we praise it based on toys, but then reality hits the ground soon and we wait for the next model. In the meantime, good ol' brain.
Can you say anymore about the issue it can’t solve?
I haven't told it how to do stuff, but what I want to do and it picked up my tests to see if it's making progress and I can see it's tuning the movement prediction and caching logic and it fixed few minor bugs. So, it seems to be doing the right approach.. it just takes an awful lot of time. Question is if it's a viable approach even though, but it didn't flag it as wrong. It actually agreed with me and unlike Claude I haven't gotten the impression it's much of a yesman.
Re: I asked astra to make playable 4D chess
#43Earlier quoted context omitted.
Can you say anymore about the issue it can’t solve?
Yeah absolutely. I've been working on my rendering engine on and off for the past 20 odd years. It has been used in commercially in my gigs. However, it's what's considered an offline renderer (like 30+ minutes to render a frame). Last few years, on and off again, I've been slowly working towards a limited in scope realtime version of it. One of the components I've managed to kind of bring almost to the finish line i…
Re: I asked astra to make playable 4D chess
#44Earlier quoted context omitted.
Yeah absolutely. I've been working on my rendering engine on and off for the past 20 odd years. It has been used in commercially in my gigs. However, it's what's considered an offline renderer (like 30+ minutes to render a frame). Last few years, on and off again, I've been slowly working towards a limited in scope realtime version of it. One of the components I've managed to kind of bring almost to the finish line i…
Interesting, that was a bit hard to follow because of my own lack of ‘context’ :). But it sounds tough. I imagine since rendering has a visual component that adds to the difficulty for LLM. Though you said it’s measurable, is the measurableness visual? And it sounds like you just sent it off with no direction; but good prompting and direction can go a long way. Is the architecture and design and constraints well docu…
Re: I asked astra to make playable 4D chess
#45Earlier quoted context omitted.
Interesting, that was a bit hard to follow because of my own lack of ‘context’ :). But it sounds tough. I imagine since rendering has a visual component that adds to the difficulty for LLM. Though you said it’s measurable, is the measurableness visual? And it sounds like you just sent it off with no direction; but good prompting and direction can go a long way. Is the architecture and design and constraints well docu…
It's both measurable 'headless' and visually. When I said no direction I mean that I didn't want to give it direction _how_ to do it but more what I want to do and how what I use to measure. Usually I found better results with LLMs by giving them the tools and describe the objective and let it figure it out rather than box it in completely. It did well on it, it's just.. well, it's taking its sweet-ass time :)