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Show HN: Fly By – retro biplane flying game

michaelteter.com

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Re: Show HN: Fly By – retro biplane flying game

#61
post #29
post #26

Earlier quoted context omitted.

I think it might be interesting to know age ranges for posters, because this made me smile as it reminded me of hours spent trying to perfect Barnstorming by Activision on my Atari, right down to the scan lines and flight dynamics. Not sure it’s supposed to be an actual flight simulator, so your point (if there was one) just seems like being a prick for no particular reason. Did skin come off your nose while playing?

I'm giving my honest impressions from playing the game and suggesting ways that I think it could be improved. If I ever posted anything here I'd expect the same treatment.

Yeah, I know. What I’m suggesting is don’t.

Re: Show HN: Fly By – retro biplane flying game

#64
post #12

The fake scanlines and position of the UI elements make them difficult to read. The plane is too slow and its turn radius is too tight, the physics (if there are any) need to be improved to give a sense of weight and velocity to the plane IMO, and that probably necessitates a bigger playfield. Also it feels like it really needs a gun (edit: OK it does.) Overall it feels like an OK prototype but I agree it needs more…

You would see about 50 conversations.

Contrary to what some negative comments suggest, this was not a simple one prompt game. I made a lot of choices and gave a lot of direction to Gemini.

If I get motivated enough I might try to make a meta doc describing the actual process with key summaries of different types of conversations.

Re: Show HN: Fly By – retro biplane flying game

#65
post #12

The fake scanlines and position of the UI elements make them difficult to read. The plane is too slow and its turn radius is too tight, the physics (if there are any) need to be improved to give a sense of weight and velocity to the plane IMO, and that probably necessitates a bigger playfield. Also it feels like it really needs a gun (edit: OK it does.) Overall it feels like an OK prototype but I agree it needs more…

Yeah, this feels like a vibe-coded game that people who played it for 1 minute are upvoting, but it just really lacks the feel of how even a mildly solid and entertaining game feels. I got bored very quickly. I flagged it because of HN's AI content policy. I know it technically doesn't apply to submissions, but I think game submissions (or any others) should show more humanity, instead of being like "look at this mom…

I guess the 6 hours of intentional dozens of interactions I had with Gemini could be considered slop to some. But I created this to scratch an itch of an old game I enjoyed in the past. And I enjoy playing this one.

After 30 years of hand-crafting code in 8 languages, I think I can be excused from having to do the tedious work of translating ideas into executable code.

Re: Show HN: Fly By – retro biplane flying game

#66
post #25

Earlier quoted context omitted.

The author did not claim to have “vibe coded” anything. > My concept, my guidance, and Gemini Flash doing the work. Took about 4 hours and 50+ conversations with Gemini. You are right though. It is exhausting since some people just can’t get it through their head that you can use AI and still understand the output.

Nobody's generating this in four hours and understanding anything, but if I'm wrong I welcome the author's replies. It would make more interesting conversation than usual for these threads, which I guess are just supposed to be for kudos now.

I am the author.

Is code the art? Or is the product of that code, and the way people feel when they use that product the point?

At this point, after enjoying the craft of writing code for decades, I now just want to build things I like. At this point I care zero about the details of the code as long as the product meets my requirements.

Until you try building a complete (if simple) product, you may not realize how many decisions are involved which have nothing to do with code but are critical to the success of the product. That is my focus.

Re: Show HN: Fly By – retro biplane flying game

#67
post #13
post #9

Loved it. That's exactly what AI should be used for. Something that would take us one month at least, full of bugs, AI now delivers in less than a day, ready to ship This is the essence, AI is a super power, the world is ours

>This is the essence, AI is a super power, the world is ours Don't me overdramatic. The guy who made Flappy Bird did it in a weekend without AI. A simple game like this wouldn't be difficult in any modern framework. That it can be vibe-coded in less than a day isn't really much value.

It now exists. It did not exist before I “made” it.

For me it has value, because it is something I wanted to play.

Re: Show HN: Fly By – retro biplane flying game

#69
post #61
post #29

Earlier quoted context omitted.

I'm giving my honest impressions from playing the game and suggesting ways that I think it could be improved. If I ever posted anything here I'd expect the same treatment.

Yeah, I know. What I’m suggesting is don’t.

This is a forum for conversation, you don't get to decide who participates or how.
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