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I asked astra to make playable 4D chess

4d-chess.pages.dev

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Re: I asked astra to make playable 4D chess

#31

Excellent job, this was very fun to play. I liked the explanations, graphics, interactive tesseract, all nice attentions to detail. How much guidance did you give Astra? Did you give a single prompt, an example site to mimic or was there more to the design and make process?

yes, a single prompt:

"Create a single html file 4d chess game. By 4d it means 4 dimenstional space. It needs to be playable with understandable rules."

It created the working game with the four boards but since it was impossible to understand from just the board I told it to add a Tesseract.

Re: I asked astra to make playable 4D chess

#32

I think this (from 2000) describes exactly these rules: https://www.zillions-of-games.com/cgi-bin/zilligames/submiss... There are many, many other such games with all sorts of variations on the rules.

that's a totally different game. It has 32 total pieces while this one has 20 and the piece configuration is also completely different.

Re: I asked astra to make playable 4D chess

#33

Earlier quoted context omitted.

This is clearly not the same thing. Other than both of them adding additional dimensions to chess they have nothing in common.

https://www.zillions-of-games.com/cgi-bin/zilligames/submiss...

that has 32 pieces this one has 20 not to mention that the peice setup and how the pieces travel across dimensions is totally different.

Re: I asked astra to make playable 4D chess

#35
post #26

I made 3D sudoku, books on paper called SUDOCUBE, with a coded index for the clues, using Opus 4.7 I think it was, which came up with the algorithm and extended my own pre-LLM Kakuro codebase: https://www.kakurokokoro.com/sudocube

Have you seen ColorDoku or MeowDoku? Much better for me to fill colors than numbers. Colors would fit perfectly in a 3D cube, just an idea

Re: I asked astra to make playable 4D chess

#36
post #26

I made 3D sudoku, books on paper called SUDOCUBE, with a coded index for the clues, using Opus 4.7 I think it was, which came up with the algorithm and extended my own pre-LLM Kakuro codebase: https://www.kakurokokoro.com/sudocube

A couple years ago I wrote a rough CLI based proof-of-concept of a different form of 3D Sudoku. Funny enough, just this morning I was thinking about using Claude to turn it into something actually playable.

Re: I asked astra to make playable 4D chess

#37
post #19

I asked Astra to try and fix an issue in my codebase I've been battling for a month. Day and half later on high and it's still circling the drain. Seems like with each new model we praise it based on toys, but then reality hits the ground soon and we wait for the next model. In the meantime, good ol' brain.

I’m just trying to understand, there’s an issue you’ve been unable to deal with for a month, and Astra not being able to handle it in 36 hours is disqualifying?

Long time ago I had one particular hardware issue, which Opus 4.6 found a workaround to fix. I don't remember the workaround and being careless (I thought I could ask an LLM again if I needed) I lost that solution. Some time passed and I needed it again - neither one of the newer models is able to come up with a nice solution I had back then. They can solve the issue and find a different workaround eventually, but not as nice. On a side note, I could use 4.6 again of course and try to reproduce it, somehow I only thought about it now writing this comment.

Anyway, my point is that I think these frontier companies are advertising their one-shot model abilities, but underneath the models aren't getting so much better as they try to make you believe.

Re: I asked astra to make playable 4D chess

#38
post #20
post #13

Earlier quoted context omitted.

Yeah, if it was properly 4D it would be pretty unplayable I think, you’d need 4 each 4 layer cubes, and they could not be nested in any physical configuration.

You can show them as 4x4 boards of 4x4 squares.

Yes, but they can’t be meaningfully nested like the proposed one is. Thats the elegance of The solituon provided, but it necessarily sacrifices symmetry to get there.

Re: I asked astra to make playable 4D chess

#39
post #25

Earlier quoted context omitted.

Have you tried turning it on and off? More seriously try to remove agent memory or make it refactor it or go through the docs and look for inconsistencies. But I still don't know how people work with codex when it keeps resetting the context so often, I mean it's surprisingly good at making notes to itself and can follow a long task, but if there are multiple instructions it sometimes forgets some of them.

I just did that and turned on max, let's see if that thing is more of a force!

I'm curious how it went.

Re: I asked astra to make playable 4D chess

#40
post #21

Earlier quoted context omitted.

This is clearly not the same thing. Other than both of them adding additional dimensions to chess they have nothing in common.

Do humans have to search all 10000 4d-chess ideas before LLMs to find the exact one that was plagiarized?

If you want to accuse it of plagiarism then yes (or have an LLM do it for you I guess)
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