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Show HN: Fly By – retro biplane flying game

michaelteter.com

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Re: Show HN: Fly By – retro biplane flying game

#43
I'd rather see AI being used to generate new games for old platforms (console emulators) than these faux-retro things with mixels, inconsistent graphics styles (some blocky bits, some curves), and rotation of squares.

Constraining the canvas to a low-res pixel grid would be an instant improvement. The recent post https://airport.apunen.com/ does a decent job of this but it, too, has an odd mix of modern aircraft sound fx and vintage biplane graphics. It doesn't feel very retro because it's full 3D rather than limited 2D sprites of a 3D scene.

Re: Show HN: Fly By – retro biplane flying game

#46
I had a lot of fun, the scan line effect looks really good and the obstacles are interesting and challenging. I'd have liked to use my game controller, there's a browser API for it. And to have changed my control settings. I thought both mobile and desktop controls were good though.

I've been working on a browser game too lately. It's a pretty great environment to work in. Three.js + WASM have cured my desire to learn Godot, at least for now.

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